Post by Deleted on Sept 27, 2016 19:53:03 GMT
Safia Silverthorn
"..."
Nickname: Saf Age: 175 Gender: Female Race: Wood Elf Origin: Originally from Kanto. Role: High Priestess for Helena |
Character Traits
Hair Color/Style: A lovely brown red hue, soft ringlets that fall to her shoulders.
Eye color: Similar to her hair, her eyes are a soft brown hazel with red highlights.
Skin Color: Her skin tone is light brown, with darker freckles all over her face.
Body Type: Safia's body type is average, standing at 5'5", with long legs and broad shoulders. Her waist is slim, and her chest is average - B34 -.
Clothing - Detailed Appearance: Safia sticks to wearing neutral colours most of the time, like browns, golds, dark greens, dull oranges and yellows, and on occasion, blue and red. Normally, she is seen wearing robes of these colours, though her frame is hard to see within the robes, loose as they are. Her face is soft, with thick lashes and plump lips.
Personality: Not afraid to stand up for herself, but when relaxed she is calm and sweet.
Likes: Sunsets, debates and a hot bath.
Dislikes: Ignorant people and cold rain.
Eye color: Similar to her hair, her eyes are a soft brown hazel with red highlights.
Skin Color: Her skin tone is light brown, with darker freckles all over her face.
Body Type: Safia's body type is average, standing at 5'5", with long legs and broad shoulders. Her waist is slim, and her chest is average - B34 -.
Clothing - Detailed Appearance: Safia sticks to wearing neutral colours most of the time, like browns, golds, dark greens, dull oranges and yellows, and on occasion, blue and red. Normally, she is seen wearing robes of these colours, though her frame is hard to see within the robes, loose as they are. Her face is soft, with thick lashes and plump lips.
Personality: Not afraid to stand up for herself, but when relaxed she is calm and sweet.
Likes: Sunsets, debates and a hot bath.
Dislikes: Ignorant people and cold rain.
Combat & Inventory
( List two spells that your character can perform, For magic users only.) --
Spells: ( Delete If Your Character Isn't A Spell User. You would then list two physical abilities, such as brute strength, Physical Transformations, etc. Note: You Can Gain Spells by purchasing them in Balma's Custom Spell Shop or through Role-Play which can involve quest or simply asking another character to teach you the spell that they have knowledge of. )
Spell/Ability One: Minds Eye [Novice]: Safia, with her spiritual connection to her Goddess, can connect her minds eye to a person, and during this time, she can either read their current thoughts, or see a memory of their choosing. Should this person be asleep at the time, Safia will be presented with a "random" memory. One that the person feels guilty or uneasy about. Something that would stick out in a dream state over the rest of their memories. Safia has to have contact with their forehead during this, and can only do it twice a day at most with vigorous meditation in between, to help sooth her own minds eye.
Spell/Ability Two: Vision [Novice]: Safia can receive visions of those she's connected to. To receive a vision, she must have made a bond with this person ( be it a friendship, family bond, relationship or work bond ). Once a personal connection/bond is made, Safia will start to get visions about their future. This future is usually within a one week time frame from when she see's it. These visions are not strictly good or bad, though Safia dislikes that she gets them, as she feels it is an invasion of privacy. Safia has never received more than one vision a day. After having a vision, she is left feeling drained and her mouth is very dry.
( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
Combat: Is skilled with her battle axe, and is not unfamiliar with hand to hand combat.
Inventory Bag:
Spells: ( Delete If Your Character Isn't A Spell User. You would then list two physical abilities, such as brute strength, Physical Transformations, etc. Note: You Can Gain Spells by purchasing them in Balma's Custom Spell Shop or through Role-Play which can involve quest or simply asking another character to teach you the spell that they have knowledge of. )
Spell/Ability One: Minds Eye [Novice]: Safia, with her spiritual connection to her Goddess, can connect her minds eye to a person, and during this time, she can either read their current thoughts, or see a memory of their choosing. Should this person be asleep at the time, Safia will be presented with a "random" memory. One that the person feels guilty or uneasy about. Something that would stick out in a dream state over the rest of their memories. Safia has to have contact with their forehead during this, and can only do it twice a day at most with vigorous meditation in between, to help sooth her own minds eye.
Spell/Ability Two: Vision [Novice]: Safia can receive visions of those she's connected to. To receive a vision, she must have made a bond with this person ( be it a friendship, family bond, relationship or work bond ). Once a personal connection/bond is made, Safia will start to get visions about their future. This future is usually within a one week time frame from when she see's it. These visions are not strictly good or bad, though Safia dislikes that she gets them, as she feels it is an invasion of privacy. Safia has never received more than one vision a day. After having a vision, she is left feeling drained and her mouth is very dry.
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( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
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Combat: Is skilled with her battle axe, and is not unfamiliar with hand to hand combat.
Inventory Bag:
- Priestess robes
- Battle axe
- Satchel with food rations, water and money.
Biography
History: Safia grew up in a family of priests, her dad a teaching monk. As such, she grew up the same, choosing her Goddess (Helena) when she hit 50 - young for her race. Although her family did not agree with her choice, they respected it, as there is an unspoken rule among Priest families, to not dispute a choice such as that, after it has been made. When Safia was 75 she began her weaponry training, needing to know how to defend herself, and chose a battle axe, finding swords too long, and bows far too bendy. When she hit 100, she moved away from her family, to Nova, deciding to start practicing on her own, and became the High Priestess of Helena. This is where she is now.
Family:
( If Your Character Is An Orphan, Then Just Place Unknown In The Father/Mother Section and leave the sibling and relative section blank unless your character has siblings or relatives.)
Father - Kris Silverthorn - Alive
Mother - Amelia Silverthorn - Alive
Siblings - Marissa Silverthorn - Sister - Alive. Patricia Silverthorn - Sister - Alive.
Relatives -
Children -
Relationship: Single
Extra: Once adopted, feel free to change things to the character. This is just a base. Message Buggy (Lilith) for the original picture if desired.
Family:
( If Your Character Is An Orphan, Then Just Place Unknown In The Father/Mother Section and leave the sibling and relative section blank unless your character has siblings or relatives.)
Father - Kris Silverthorn - Alive
Mother - Amelia Silverthorn - Alive
Siblings - Marissa Silverthorn - Sister - Alive. Patricia Silverthorn - Sister - Alive.
Relatives -
Children -
Relationship: Single
Extra: Once adopted, feel free to change things to the character. This is just a base. Message Buggy (Lilith) for the original picture if desired.