Post by Sareth Edara on Sept 30, 2016 0:57:31 GMT
Imperial Prince Sareth Edara
" Choose your words carefully and choose your actions even more carefully."
Nickname: Sareth The Deceiver, Sareth The Snake, Grand Architect Edara Age: 27 Gender: Male Race: Half Human & Half Kray Origin: Native Role: Royal - 3rd Prince of Pherana (Fair-ana) & an Architect |
Character Traits
Hair Color/Style: Platinum Blonde, almost white in color. Cut short and left in a semi disheveled look.
Eye color: Pale Green
Skin Color: Lightly Tanned with no tattoos or scars.
Body Type: He stands at 6’1” and has a well defined and toned build to his body but isn’t bulky with muscle. He has slightly narrow hips and shoulders which makes him look less intimidating.
Clothing - Detailed Appearance: He likes to dress in silks and fine or rare leathers or hides. Colors he wears the most are white, gold, silver and pale green. His clothes are finely tailored and tend to show off that he is well off. His swords are almost always on his hips and their scabbards are just as well adorned as he is not that they are not actual weapons. The flashier he looks the less likely people are to judge him an actual threat.
Personality: While he is a royal he isn’t much of one to behave like one unless he needs to. He likes to study buildings and how they were made and what makes the unique or more durable. He tends to be able to talk his way into or out of some rather sticky situations and most of the time unscathed. He isn’t overly mean or overly nice unless the situation calls for it. He does have a rather bad habit of holding grudges and liking to push buttons when someone rubs him the wrong way. His ability to look at design and see it as a 3D image in his mind with the correct spatial relations is amazingly accurate.
Likes: Studying Buildings, Visiting New Places, Strong Willed People, & Intelligent Conversations.
Dislikes: Shoddy Building Practices, Pushovers, Most Royalty, & Having to dumb things down.
Eye color: Pale Green
Skin Color: Lightly Tanned with no tattoos or scars.
Body Type: He stands at 6’1” and has a well defined and toned build to his body but isn’t bulky with muscle. He has slightly narrow hips and shoulders which makes him look less intimidating.
Clothing - Detailed Appearance: He likes to dress in silks and fine or rare leathers or hides. Colors he wears the most are white, gold, silver and pale green. His clothes are finely tailored and tend to show off that he is well off. His swords are almost always on his hips and their scabbards are just as well adorned as he is not that they are not actual weapons. The flashier he looks the less likely people are to judge him an actual threat.
Personality: While he is a royal he isn’t much of one to behave like one unless he needs to. He likes to study buildings and how they were made and what makes the unique or more durable. He tends to be able to talk his way into or out of some rather sticky situations and most of the time unscathed. He isn’t overly mean or overly nice unless the situation calls for it. He does have a rather bad habit of holding grudges and liking to push buttons when someone rubs him the wrong way. His ability to look at design and see it as a 3D image in his mind with the correct spatial relations is amazingly accurate.
Likes: Studying Buildings, Visiting New Places, Strong Willed People, & Intelligent Conversations.
Dislikes: Shoddy Building Practices, Pushovers, Most Royalty, & Having to dumb things down.
Combat & Inventory
( List two spells that your character can perform, For magic users only.) --
Spells:
Spell/Ability One: Empath (Advanced) - Able to sense the emotions of those around him and greatly influence them. The weaker the mind the more effective it is.
Spell/Ability Two: Silver Tongue (Advanced) - Able to use his Empathic ability to lace emotions into his words to lead someone towards agreeing with him even able to get some of them to think the idea was their own. The weaker the mind the more effective it is.
Spell Name: Omnilingual - Advanced
Discription: Able to speak, read, and write any language.
Range: Self
Times Per Day: Constant
Extra/Drawbacks: Written Translation takes one character translated to be able to read and write the language. Vocal requires one sentence spoken to be able to speak the basics of the language, four sentences are needed to speak the language fluently. (Divine (Gods) Language will take hours of listening and weeks of translating just to get the very basics)
Spell Name: Architect's Eye - Advanced
Description: Allows him to analyze the structure of any building or room finding weak points or even hidden traps.
Range: 30 meters (90ish Feet)
Times Per Day: Unlimited
Extra/Drawbacks: His eyes shift to their draconic iris when he does this. Causes him to have bouts of dryness in his eyes.
Spell Name: Partial Kray Tranformation - Advanced
Description: Sareth can perform a partial shift into a half dragon and half human form. He gains a tail, claws, fangs, horns, and scales. White scales appear on the back of his hands up his forearms on his shins and feet as well as some along his hairline on his head.
Range: Self
Times Per Day: 6
Extra/Drawbacks: Minor Breath Weapon - Sonic Roar, knocks back enemies within 10 feet of him, deafens enemies within 20 feet of him. Minor Breath Weapon - Focused Sonic Blast, Releases a sonic blast in the direction he is facing that reaches 20 feet in front of him but is only 4 feet in width knocking his target back with concentrated force. Levitation - Max height 10 ft, increased mobility, Able to carry on person with him while levitating. RISK OF HIM ENTERING A BLOODLUST STATE WHERE HE CAN'T TELL ENEMY FROM FRIEND.
( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
Combat: Swordsmanship, Dual Weapon Fighting, Hand to Hand, Archery, & Combat Tactics.
Inventory Bag:
Spells:
Spell/Ability One: Empath (Advanced) - Able to sense the emotions of those around him and greatly influence them. The weaker the mind the more effective it is.
Spell/Ability Two: Silver Tongue (Advanced) - Able to use his Empathic ability to lace emotions into his words to lead someone towards agreeing with him even able to get some of them to think the idea was their own. The weaker the mind the more effective it is.
Spell Name: Omnilingual - Advanced
Discription: Able to speak, read, and write any language.
Range: Self
Times Per Day: Constant
Extra/Drawbacks: Written Translation takes one character translated to be able to read and write the language. Vocal requires one sentence spoken to be able to speak the basics of the language, four sentences are needed to speak the language fluently. (Divine (Gods) Language will take hours of listening and weeks of translating just to get the very basics)
Spell Name: Architect's Eye - Advanced
Description: Allows him to analyze the structure of any building or room finding weak points or even hidden traps.
Range: 30 meters (90ish Feet)
Times Per Day: Unlimited
Extra/Drawbacks: His eyes shift to their draconic iris when he does this. Causes him to have bouts of dryness in his eyes.
Spell Name: Partial Kray Tranformation - Advanced
Description: Sareth can perform a partial shift into a half dragon and half human form. He gains a tail, claws, fangs, horns, and scales. White scales appear on the back of his hands up his forearms on his shins and feet as well as some along his hairline on his head.
Range: Self
Times Per Day: 6
Extra/Drawbacks: Minor Breath Weapon - Sonic Roar, knocks back enemies within 10 feet of him, deafens enemies within 20 feet of him. Minor Breath Weapon - Focused Sonic Blast, Releases a sonic blast in the direction he is facing that reaches 20 feet in front of him but is only 4 feet in width knocking his target back with concentrated force. Levitation - Max height 10 ft, increased mobility, Able to carry on person with him while levitating. RISK OF HIM ENTERING A BLOODLUST STATE WHERE HE CAN'T TELL ENEMY FROM FRIEND.
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( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
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Combat: Swordsmanship, Dual Weapon Fighting, Hand to Hand, Archery, & Combat Tactics.
Inventory Bag:
- Kopesh Sword x2
- Royal Signet Ring
- Coin Purse x3
- Enchanted Pendant (see extra area)
- Enchanted Scrying Glass x2 (see extra area)
- Small Notebook & Pencils
Biography
History: He is the fifth born child of the Royal Family and third in line to inherit the throne. He was raised just like his other siblings, trained to fight and educated in everything he could possibly need to run the empire should he inherit the throne. He had no illusions of ever taking that role since neither of his older brothers were likely to die or be killed. He focused his attentions and free time into architecture design and construction practices.
His ability to read the emotions of those around him has helped him more than once. He has been able to avoid getting into trouble or saying something to tick someone off by reading the people he is interacting with. He discovered this power at the age of thirteen when dealing with the quarreling of his older brothers about who was better with some weapon or another. He began to use this more and more to know the way things were going around him and where he could push or pull to get results he wanted. He never dared use it on his father as he was far too afraid of what would happen should his father find out he could do this. Mainly he didn’t want to be forced to be some royal negotiator or representative.
Around the age of seventeen he got into a rather sticky situation that could have gotten him killed until he started to push his calm into his voice using his empathic powers. It started to affect the people who he had ticked off just by being a royal and calmed them down enough that they could reason enough that they realized this was not a good idea for them or their family with the way the Emperor would react.
Once he passed the age of twenty two he was basically released of his royal court duties and allowed to roam about as he pleased. While he was required to take at least two guards with him at all times he was free to do as he pleased. Most recently he set sail for The Kingdom of Nova on the continent of Teir. There wasn’t anything for him to explore anymore on his home continent so somewhere across the seas was the next logical destination. Of course he sent word ahead of himself that he was coming to visit and requested an audience with King Noku.
Family:
Father - Emperor Sampson Edara - Alive
Mother - Royal Concubine Nareen - Alive
Siblings - Alistor Edara- First Prince (36), Archon Edara - Second Prince (31), Careena Edara - First Princess (31), Esmerin Edara - Second Princess (29), Morrigan Edara - Third princess (26), Desmond Edara - Fourth Prince (25), Thea Edara - Fourth Princess (19), Mathus Edara - Fifth Prince (19)
Relatives - Grand Duke Jorgan Edara, Grand Duke Roland Edara, Grand Duchess Selle Edara, Grand Duchess Melina Edara, High Priestess Regina Edara
Children - 2 Bastard Children - Names & Ages Unknown
Relationship: Single
Extra:
Enchanted Pendant - Enchanted to hide his emotions & mind from others unless directly targeted.
Enchanted Scrying Glass - Paired, enchanted to act as a communication device. See what is reflected in the paired mirror and hear what is said by the one holding it. Open and touch the connect rune to call. Close lid to end the call.
His ability to read the emotions of those around him has helped him more than once. He has been able to avoid getting into trouble or saying something to tick someone off by reading the people he is interacting with. He discovered this power at the age of thirteen when dealing with the quarreling of his older brothers about who was better with some weapon or another. He began to use this more and more to know the way things were going around him and where he could push or pull to get results he wanted. He never dared use it on his father as he was far too afraid of what would happen should his father find out he could do this. Mainly he didn’t want to be forced to be some royal negotiator or representative.
Around the age of seventeen he got into a rather sticky situation that could have gotten him killed until he started to push his calm into his voice using his empathic powers. It started to affect the people who he had ticked off just by being a royal and calmed them down enough that they could reason enough that they realized this was not a good idea for them or their family with the way the Emperor would react.
Once he passed the age of twenty two he was basically released of his royal court duties and allowed to roam about as he pleased. While he was required to take at least two guards with him at all times he was free to do as he pleased. Most recently he set sail for The Kingdom of Nova on the continent of Teir. There wasn’t anything for him to explore anymore on his home continent so somewhere across the seas was the next logical destination. Of course he sent word ahead of himself that he was coming to visit and requested an audience with King Noku.
Family:
Father - Emperor Sampson Edara - Alive
Mother - Royal Concubine Nareen - Alive
Siblings - Alistor Edara- First Prince (36), Archon Edara - Second Prince (31), Careena Edara - First Princess (31), Esmerin Edara - Second Princess (29), Morrigan Edara - Third princess (26), Desmond Edara - Fourth Prince (25), Thea Edara - Fourth Princess (19), Mathus Edara - Fifth Prince (19)
Relatives - Grand Duke Jorgan Edara, Grand Duke Roland Edara, Grand Duchess Selle Edara, Grand Duchess Melina Edara, High Priestess Regina Edara
Children - 2 Bastard Children - Names & Ages Unknown
Relationship: Single
Extra:
Enchanted Pendant - Enchanted to hide his emotions & mind from others unless directly targeted.
Enchanted Scrying Glass - Paired, enchanted to act as a communication device. See what is reflected in the paired mirror and hear what is said by the one holding it. Open and touch the connect rune to call. Close lid to end the call.