Post by Deleted on Jan 20, 2017 23:20:15 GMT
This is my first jump back into RPing in the last 2+ years. I've been RPing for 11+ but I haven't done much in the last 7-ish
Biography
Adkir Frostbeard, Shaman of Clearwater
"Well....It's not that bad. At least the bleeding stopped."
Nickname: N/A Age: 127 Gender: Male Race: Dwarf Origin: Fated over Role: Commoner, talented Apothacary. |
Character Traits
Hair Color/Style: Adkir's hair is a dark brown, and often kept slicked pack or braided loosely.
Beard: Kept decently trimmed, for a long dwarf beard that is. Once it gets to be about 3 hand-lengths down, he grabs the bottom couple inches and cuts it off. He'll most often braid it with a strip of fur tied near the end, occasionally he'll toss in a claw or a feather that dangles from the tie.
Eye color: Gray with specks of what appears to be gold.
Skin Color: Bronze
Body Type: He's not *as* stocky as most dwarves, but he's not thin enough to be confused with a short human. He stands at 3'9"
Clothing - Detailed Appearance:
Head
Helmet made primarily of bone and laminated horn segments. He one time killed a Brown bear and is using it's skin as a cloak. He kept the skin intact. The skull was cut in half horizontally, and he's used strips of horns, among other items, to fashion a helmet that protects the sides and back of his head. The fur was reattached to the skull and will often dangle behind him until he needs it. The sides and back, made largely of goat horns, is made into a few bands that wrap around. So the helmet itself is not super rigid, but it is able to resist some damage.
The Cloak itself has a sturdy broach that attached directly to his armor/clothes that keeps the fur in place. The fur has been cut down some, due to the bear being quite a bit larger than he is. He does have enough cloak to wrap around himself completely, and the arms of the bear were left attached (albeit cut shorter) and are often used to wrap around his face during cold weather. Doing so also pulls the fur to wrap around his body fairly well.
Torso
Tunic where the torso is made of several layers of leather. The chest is made of one large panel, the back is made of several smaller segments sewn together. The inner-most layer being a soft leather, with a harder layer sewn directly to it. Between this soft layer and the boiled outter layer is a few overlapped segments of Ankheg carapice. The Carapice had to be cut down to size, and there is a noticable ridge down the center of his chest hinting at something being under the armor. Often times this is not easily visible due to various other layers of cloth worn over. He has 2 Pauldrons, left one is made of 5 overlaping layers that reached down to his elbow, the right is made of 3 layers that does not reach down to protect his bicept. The Left one also has a few small layers of Ankheg carapice attached overtop the leather. Occasionally he will wear an inner layer of fur to keep himself warm, however the inside of the vest is actually lined with a cloth.
Shield
A Round shield, about 1.5 feet diameter made from fairly standard planks and nailed into place against the wooden backings. The user side of the shield has a soft leather protective layer against it, as well as the wood having been smoothed out. The outter rim has an inch thick ring of wood that further reinforces it. The face of it has etchings similar to the etchings on his Druidic Focus, depicting the mother tree.
Arms
Leather and fur lined bracers adorn both his arms, his right bracer has a segment that covers the back of his hand, a few strings that wrap around his fingers to keep it inplace. the Bracers are lined with fur, and the outside also has a layer of fur that is outward facing. The right bracer is covered with brown and black inch thick fur, the left bracer has what appears to be deer fur, short and light brown.
Legs
Standard tunic flaps come down and cover most of his legs. The lower tunic also has some reinforcing leather strips sewn to the inside that run vertically. They are an inch thick and spaced out by an inch between each strip. Knee high boots lined with fur, with strips of leather wrapped around to further secure them to his leg, as well as display some claws from creatures he has killed.
Misc: Often worn over his armor is a cloth Vest that's in Earth tones. Green, brown, light tan, for example. It drops several inches below his belt. Sometimes he will wear additional clothes over his pants.
When hunting, he will often utilize the furs and such, however occasionally he will utilize muds, or foilage to hide him. He hunts large game, occasionally. Additionally, he's a skilled Trapper for smaller game.
Personality: Adkir is a jovial, genuinely happy dwarf. He spent most of his life (Pre-Fate) in seclusion, so he is always happy to see someone. Even if that someone is an injured Commoner from Clearwater who was in need of his healing talents. He is fond of not only drink but also sweets. Due to his seclusion, he isn't the best at some of the more refined social skills. He's also fairly stupid. That's not to say he doesn't know his stuff when it comes to herbs and potions. Intelligence is knowing a tomato is a fruit, wisdom is knowing not to put a tomato into a fruit salad. He claims he can talk to animals, but it's not known if they actually understand him. It's worked a few times, but you know what they say about monkeys in a room with a typewriter.
Likes: Talking, laughing, people in general, Sweets, alcohol with a preference for fruit drinks opposed to ales and beers, Being self-sufficient, Animals. To some people it's not very Druid-y, but he's also fond of hunting and trapping. To some extents that is. Stonework, Carpentry, and "practicing" medicine.
Dislikes: Orks (Or is it Orcs?) Those who abuse or cause excessive harm to nature. Cramped tunnels and catacombs, undead (Undead is more a fear than a hate)
Beard: Kept decently trimmed, for a long dwarf beard that is. Once it gets to be about 3 hand-lengths down, he grabs the bottom couple inches and cuts it off. He'll most often braid it with a strip of fur tied near the end, occasionally he'll toss in a claw or a feather that dangles from the tie.
Eye color: Gray with specks of what appears to be gold.
Skin Color: Bronze
Body Type: He's not *as* stocky as most dwarves, but he's not thin enough to be confused with a short human. He stands at 3'9"
Clothing - Detailed Appearance:
Head
Helmet made primarily of bone and laminated horn segments. He one time killed a Brown bear and is using it's skin as a cloak. He kept the skin intact. The skull was cut in half horizontally, and he's used strips of horns, among other items, to fashion a helmet that protects the sides and back of his head. The fur was reattached to the skull and will often dangle behind him until he needs it. The sides and back, made largely of goat horns, is made into a few bands that wrap around. So the helmet itself is not super rigid, but it is able to resist some damage.
The Cloak itself has a sturdy broach that attached directly to his armor/clothes that keeps the fur in place. The fur has been cut down some, due to the bear being quite a bit larger than he is. He does have enough cloak to wrap around himself completely, and the arms of the bear were left attached (albeit cut shorter) and are often used to wrap around his face during cold weather. Doing so also pulls the fur to wrap around his body fairly well.
Torso
Tunic where the torso is made of several layers of leather. The chest is made of one large panel, the back is made of several smaller segments sewn together. The inner-most layer being a soft leather, with a harder layer sewn directly to it. Between this soft layer and the boiled outter layer is a few overlapped segments of Ankheg carapice. The Carapice had to be cut down to size, and there is a noticable ridge down the center of his chest hinting at something being under the armor. Often times this is not easily visible due to various other layers of cloth worn over. He has 2 Pauldrons, left one is made of 5 overlaping layers that reached down to his elbow, the right is made of 3 layers that does not reach down to protect his bicept. The Left one also has a few small layers of Ankheg carapice attached overtop the leather. Occasionally he will wear an inner layer of fur to keep himself warm, however the inside of the vest is actually lined with a cloth.
Shield
A Round shield, about 1.5 feet diameter made from fairly standard planks and nailed into place against the wooden backings. The user side of the shield has a soft leather protective layer against it, as well as the wood having been smoothed out. The outter rim has an inch thick ring of wood that further reinforces it. The face of it has etchings similar to the etchings on his Druidic Focus, depicting the mother tree.
Arms
Leather and fur lined bracers adorn both his arms, his right bracer has a segment that covers the back of his hand, a few strings that wrap around his fingers to keep it inplace. the Bracers are lined with fur, and the outside also has a layer of fur that is outward facing. The right bracer is covered with brown and black inch thick fur, the left bracer has what appears to be deer fur, short and light brown.
Legs
Standard tunic flaps come down and cover most of his legs. The lower tunic also has some reinforcing leather strips sewn to the inside that run vertically. They are an inch thick and spaced out by an inch between each strip. Knee high boots lined with fur, with strips of leather wrapped around to further secure them to his leg, as well as display some claws from creatures he has killed.
Misc: Often worn over his armor is a cloth Vest that's in Earth tones. Green, brown, light tan, for example. It drops several inches below his belt. Sometimes he will wear additional clothes over his pants.
When hunting, he will often utilize the furs and such, however occasionally he will utilize muds, or foilage to hide him. He hunts large game, occasionally. Additionally, he's a skilled Trapper for smaller game.
Personality: Adkir is a jovial, genuinely happy dwarf. He spent most of his life (Pre-Fate) in seclusion, so he is always happy to see someone. Even if that someone is an injured Commoner from Clearwater who was in need of his healing talents. He is fond of not only drink but also sweets. Due to his seclusion, he isn't the best at some of the more refined social skills. He's also fairly stupid. That's not to say he doesn't know his stuff when it comes to herbs and potions. Intelligence is knowing a tomato is a fruit, wisdom is knowing not to put a tomato into a fruit salad. He claims he can talk to animals, but it's not known if they actually understand him. It's worked a few times, but you know what they say about monkeys in a room with a typewriter.
Likes: Talking, laughing, people in general, Sweets, alcohol with a preference for fruit drinks opposed to ales and beers, Being self-sufficient, Animals. To some people it's not very Druid-y, but he's also fond of hunting and trapping. To some extents that is. Stonework, Carpentry, and "practicing" medicine.
Dislikes: Orks (Or is it Orcs?) Those who abuse or cause excessive harm to nature. Cramped tunnels and catacombs, undead (Undead is more a fear than a hate)
Combat & Inventory
( List two spells that your character can perform, For magic users only.) --
Spells:
Spell/Ability One: Wildshape - Novice - The ability to transform into a natural creature he has seen up close. Bears, Badgers, Rats and such like that. No Hippogrifs, Griffons, Dragons, and the like. Due to the way his particular brand of shapeshifting works, natural equipment will essentially be absorbed by him while in an animal shape, but will not provide any benefits (magical or otherwise) however any amount of metal in a single piece (chains count as being one long piece, not smaller individual links, for example) larger than roughly 2 or 3 ounces will not be absorbed. If he were holding an Iron Dagger, the dagger would drop on the ground.
Spell/Ability Two: Faerie Fire - Novice - Adkir takes a small handful of dust, sand, or some other organic powder, throws it into the air, the dust begins to glow and slowly drift down, sticking to the first hard surface it touches, and continues to glow softly for several minutes before reverting to it's initial form.
( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
Combat: Melee combat is his best combat related talent when he's not in the form of a bear or something. He has at least a basic understanding of a selection of other weapons, but a stubbornness to not use them.
Inventory Bag:
Spells:
Spell/Ability One: Wildshape - Novice - The ability to transform into a natural creature he has seen up close. Bears, Badgers, Rats and such like that. No Hippogrifs, Griffons, Dragons, and the like. Due to the way his particular brand of shapeshifting works, natural equipment will essentially be absorbed by him while in an animal shape, but will not provide any benefits (magical or otherwise) however any amount of metal in a single piece (chains count as being one long piece, not smaller individual links, for example) larger than roughly 2 or 3 ounces will not be absorbed. If he were holding an Iron Dagger, the dagger would drop on the ground.
Spell/Ability Two: Faerie Fire - Novice - Adkir takes a small handful of dust, sand, or some other organic powder, throws it into the air, the dust begins to glow and slowly drift down, sticking to the first hard surface it touches, and continues to glow softly for several minutes before reverting to it's initial form.
--------------------------------------------------------
( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
--------------------------------------------------------
Combat: Melee combat is his best combat related talent when he's not in the form of a bear or something. He has at least a basic understanding of a selection of other weapons, but a stubbornness to not use them.
Inventory Bag:
- His Dagger has wooden handle bound in leather and the center is carved out slightly to allow a large tooth/claw to be seated a few inches into it, the claw/tooth being pinched and wrapped to keep it secure. The dagger can be worn in a number of different places depending on where he feels like on any given day. Various points on his belt, inside of his forearm, attached to his thigh, attached to the inside of his shield, etc.
- Battleaxe: Ankheg mandible affixed to wooden shaft vertically. The mandible is about 2 feet long, and up to about 6 inches wide, it has a thickness of close to 2 inches at the large spine that goes along the back. There is one spike-like protrusion along the sharp inner edge that break the otherwise smooth edge into 2 smooth edges. The thick spine is attached to the shaft using a few small iron bands that wrap around. About a third of the mandible is not braced against the shaft, and there's 6 inches between the bottom of the mandible and the beginning of the leather wrapping.The shaft is 3 feet long, and 2 feet of it are wrapped in leather. The shaft itself is smooth and well crafted, save for the last length that's opposite the Ankheg mandible. The unwrapped length at the end is left in a fairly natural, knotted length of wood that's been sanded down and treated so it's not a structural weakness/splinter hazard.
Typically carried in one hand like a walking staff, he does carry a long strip of leather that he can tie to it to form a sling of sorts so he can carry it over his shoulder. - A chest containing assorted vials, a mortar and pestle, and various other potion making tools and ingredients.
- Druidic Focus: Bone Amulet containing what appears to be a rough, uncut Emerald. The bone has been fashioned into a diamond-like shape and measures 3 inches at it's longest point. The emerald is embedded into the bone and the bone itself has etchings, presumably of the "mother tree", and the leather strip that makes up the necklace the Amulet is on contains scraps of fur, small bones with carvings, and teeth and claws arranged along it.
- Waterskin: Large gourd with a small hole that has a cork wood stopper.
- Pipe: He has a pipe with a 6 inch stem. It's made of Oak wood and is well worn through years of use.
Biography
History: Adkir was born to your typical underground Dwarven city. Mines, tunnels, more mines, and maybe a balrog or a dragon or something. He spent his early years as a practicing carpenter and tending to the various crops grown deep under the mountain. He always had an affinity to plants and longed for the outside. In the deep spiraling tunnels he felt trapped. As an adult, he began to adventure out and spend longer periods of time away from the mountain. Eventually he just stopped coming back, and ended up several thousands miles from his birthplace. That suited him just fine, however. He took a liking to a small village called Clearwater, and decided to place down roots next to a Mighty Oak that laid about a mile from the village boarder. This particular tree was far older than any of the other trees in the forest, and Adkir began to affectionately refer to as the Mother Tree.
He spent the following 50+ years farming, hunting, trapping, and being the main (read:only) healer type the village had access to. He would frequently bring in produce, furs, occasionally meats or furniture to the village to trade. One day, as he was toting a large chest filled with his potion-making supplies, something happened. All of a sudden he wasn't near his shack. He was someplace called....Gallows Bane?
(I hate doing histories. I spent 24+ hours of actual work on this character months ago when i originally made him, but i didn't write down much of his backstory, so i had to BS most of it.)
Family:
Father - Ovdar Ermak - Alive
Mother - Adra Ermak - Dead
Relatives -
Children -
Relationship: Single
Extra: Not only is Adkir a skilled Apothecary, he knows a fair bit about poison as well, due to his experimentation. He's a talented hunter, trapper, tracker, as well as butcher and tanner(Leatherworking) He knows his way around a brewery as well as carpentry. He is able to see grayscale in darkness for a limited distance. Being that dwarves live in darkness and all.
He spent the following 50+ years farming, hunting, trapping, and being the main (read:only) healer type the village had access to. He would frequently bring in produce, furs, occasionally meats or furniture to the village to trade. One day, as he was toting a large chest filled with his potion-making supplies, something happened. All of a sudden he wasn't near his shack. He was someplace called....Gallows Bane?
(I hate doing histories. I spent 24+ hours of actual work on this character months ago when i originally made him, but i didn't write down much of his backstory, so i had to BS most of it.)
Family:
Father - Ovdar Ermak - Alive
Mother - Adra Ermak - Dead
Relatives -
Children -
Relationship: Single
Extra: Not only is Adkir a skilled Apothecary, he knows a fair bit about poison as well, due to his experimentation. He's a talented hunter, trapper, tracker, as well as butcher and tanner(Leatherworking) He knows his way around a brewery as well as carpentry. He is able to see grayscale in darkness for a limited distance. Being that dwarves live in darkness and all.