Post by Deleted on Feb 10, 2017 11:02:33 GMT
Aqua Aingeru
" I feel so at home in the water."
Nickname: Lady Aqua Aqua ( for friends) Age: 21 Gender: Female Race: Half human Half angel Origin: Fated Role: Dancer, Songstress, magic user, and royal |
Character Traits
Hair Color/Style: Long light blue hair
Eye color: Deep blue.
Skin Color: White
Body Type: Aqua is average height, around 5'6 , her breast are B Cup. She is very slim and nimble. Mark of her royal family located on her middle back. Her booty is also pretty big ( ͡° ͜ʖ ͡°)
Clothing - Detailed Appearance: Aqua's outfit consist of a long white dress. adorned with hints of gold and blue lacing the outfit.The back of her dress has a low cut which allows her to show the royal mark of her family. her clothes do not appear to give her much protection in battle, special enchantments have been placed on them to lessen the effects of offensive magic on her. Alongside this dress she wears Aqua wears a small pendant around her neck, although it's origins are a mystery to her, she knows it is what allows her to control her water magic and she is the only one who can remove it. Should someone else attempt to remove it from her, powerful torrents of water would repel the guilty party.
Personality: Aqua tries to find the beauty in all living things. She can become easily fascinated by new things. Having grown up around royalty, She did not have many friends and can appear cold to new people. But those who were lucky enough to earn the right to call her an ally find her to be the most compassionate and loyal person they met.
Likes: Singing, Dancing, Music, magic, botany, cooking
Dislikes: Dishonesty, rudeness, Dark magic, and pickles
Eye color: Deep blue.
Skin Color: White
Body Type: Aqua is average height, around 5'6 , her breast are B Cup. She is very slim and nimble. Mark of her royal family located on her middle back. Her booty is also pretty big ( ͡° ͜ʖ ͡°)
Clothing - Detailed Appearance: Aqua's outfit consist of a long white dress. adorned with hints of gold and blue lacing the outfit.The back of her dress has a low cut which allows her to show the royal mark of her family. her clothes do not appear to give her much protection in battle, special enchantments have been placed on them to lessen the effects of offensive magic on her. Alongside this dress she wears Aqua wears a small pendant around her neck, although it's origins are a mystery to her, she knows it is what allows her to control her water magic and she is the only one who can remove it. Should someone else attempt to remove it from her, powerful torrents of water would repel the guilty party.
Personality: Aqua tries to find the beauty in all living things. She can become easily fascinated by new things. Having grown up around royalty, She did not have many friends and can appear cold to new people. But those who were lucky enough to earn the right to call her an ally find her to be the most compassionate and loyal person they met.
Likes: Singing, Dancing, Music, magic, botany, cooking
Dislikes: Dishonesty, rudeness, Dark magic, and pickles
Combat & Inventory
Spells:
Water Magic
Spell/Ability Name: Summon: Wings
Description: Aqua is able to sprout wings made out of pure water from her back from the mark of the royal family of her homeland, these wings allow her to fly
Range: the wings can stretch a little bit to reach around in front of her, providing a minor shield to deflect minor attacks
Times Per Day: as long as she needs them
Extra/Drawbacks: She has a hard time carrying other people with her wings, She can do so for only a short amount of time before her wings give out and disappear.
Spell Name: Advanced: Songstress of the Water
Description:: Aqua uses her voice to manipulate water (now also can include ice and steam, and also she can purify the water to be pure H2O( Does not include poison). She can use this spell to attack with water and change the water pressure of water she is currently manipulating. (She also can now manipulate much more water then she could before)
Range:: As far as her voice can carry
Times Per Day : She can do this for as long as she can sing or use her vocal chords
Extra/Drawbacks:: She gains an advantage where her voice can carry far distances, but if she couldn't sing for whatever reason she would not be able to use this spell. This spell requires Aqua using her pendant to be able to channel this spell correctly, if used without the pendant she can lose control of the water. She can also use this spell to change the surface tension of water so that she can walk across a body of water.
Spell Name novice: Summon: Chains
Description: Aqua can use this spell to create a magic circle that will send out chains made of water to bind the target and pulls them towards the circle.
Range:: 16 yards (15 Meters)
Times Per Day: 3
Extra/Drawbacks:: The chains themselves are restricted to the direction in which the magic circle is facing (IE: if the circle is behind aqua it will send chains forward towards the target) As the rank of the spell rises, the chains can go farther and become more durable.
Spell Name: Advanced: Summon: Guards
Description: Aqua uses a magic circle made from her manna to summon up to 6 guards made of water to do her bidding. The magic circle will appear under where she desires for the guard to spawn
Range:The Guards can only go up to 15 meters away from aqua's current location before the spell becomes too unstable and they fall apart.
Times Per Day: 7
Extra/Drawbacks:As the rank of this spell increases, she can summon more the guards become more durable and can move more quickly, their striking strength however stays the same as aqua's (Extra little thing, aqua can change the guard's appearance as she desire, she can make them appear as water or even make it so they look like humans)
Spell Name: Novice: Bewitching Dance (Toggle effect)
Description: As Aqua begins to dance, people who are in line of sight of her will begin to focus on her dance and become entranced by it, shifting their attention onto her. If this spell is used during combat, the enemy will on be distracted for a few moments before the spell is canceled.
range: spell can only go as far as a person is able to see and perceive that aqua is dancing.
Times per day: As many as she wants but the effects will lessen if used in succession of each other (example if aqua dances and then that person's attention breaks from her, the spell will be weaker next time she uses it IF it is during the same day)
Extra/Drawbacks: As the spell rank increases, the effectiveness of the dance increase. this spell's effectiveness is weakened if a person has a form of protection from illusion magic. However if a target has enhanced sight or hearing, the spell is more effective. Also as aqua dances bubbles and trails of water will begin to flow from her finger tips, spreading out as she dances. ( She can also use the magic circle for this spell but its not required)
Light Magic
Spell Name: General light manipulation (Novice)
Description: Aqua has regained the ability to bend light to her will, she can make light show up in her hand or moving a sun beam. She can also project mental images using existing light (Like a hologram)
Range: She can manipulate light up to 20 feet away from her
Times Per Day: This ability's toll on her body is very minimal so she can cast it as long as she still has some stamina
Spell Name: Black void
(novice)
Description: Aqua forms a ball of light in her hand. When the ball is released and activated (By remote detonation) all light in an area is absorbed causing complete darkness within its vicinity
Range: The ball can absorbed light up to 20 feet
Times Per Day: She can cast this spell after a cool down of 1 hour
Extra/Drawbacks: Before she uses this spell she must see the path she wants to take or else she can get lost in the dark as well
spell Name: Aingeru's blessing
(Advance)
Description: (Passive, toggle on or off) Aqua has regained the ability to heal herself and others.
Range: If she wishes to heal someone else she must place her hand above the wound or person.
Times Per Day:: she can cast this as many times as she needs to but the spell will take longer and become weaker if she hasn't been given adequate time to rest.
Extra/Drawbacks:: Healing herself is easier when compared to healing others. She must focus her attention entirely on the other person if she is going to heal somebody else.
^ this magic circle will appear directly above each wound being healed and for some light magic aqua uses
Spell Name: Light copy (novice)
Description: Aqua is able to create a copy of herself that she can control and use as a distraction. This copy would shift out from her body and is not forced to mimic her actions. If a person tries to touch the clone, they will phase through it
Range: The copy can go up to 25 feet away from her before it starts to vanish
Times Per Day: 5 times a day and more only if she is allowed to rest.
Extra/Drawbacks: At novice rank, she can only create 1 copy of herself and cannot change it's appearance.
Spell Name: (Apprentice) Transcript
Description: A branch of Aqua’s magic circle technique; allows her to form a written transcript in the air. She then transfer them onto a blank piece of paper that she knows the location of that’s within three city blocks. She is then able to pull up projected illusion of said paper to look back on so long as it is in that range. But the paper must be still intact in order for this to work. These projects cannot work with just any book, only ones that she used the spell to write things in.
Range: 3 city blocks; this range can be extend to cover the city when upgraded to Master. Note if your character is located say at the crystal springs and the book is in the city then that would be considered out of range.
Times Per Day: 4-6 times a day. Note each page she brings up should be considered one cast.
Drawback: She can only write in books she has used the spell to previously write things in.
Spell Name: Iniciando Hackeo (advanced)
Description: Aqua can fight to take control of 1-3, non player controlled elementals. The more she tries to take on the less of a chance it is as a successful control and more of a chance of a negative backlash. If successful Aqua can control what the elemental does. This spell requires a consistent concentration and other spells cannot be performed while it’s in play.
Range: More success the closer she is, but max range 20 ft.
Times Per Day: 6-7
Extra/Drawbacks: the elementals will turn on aqua if the spell fails.
Spell Name: Speed of light (advanced)
Description: Aqua is able to increase the speed of which she moves for short bursts. Last 2 post rounds. This spell increases her chances of dodging an attack, as well as her attack speed. Making her physical attack harder to dodge. In human terms she’s moving at a speed of 30 mph.
Range: 2 post turns.
Times per Day: 5
Extra/Drawbacks: She cannot use this spell to speed up things that require careful calculations, also casting another spell, or preforming tasks that require fine movements will not work for this spell. (Only exception is her wings or a spell that dont need to have a constant up keep of manna to maintain)
Water bangle- A bangle made by Arthas to allow Aqua to create water in areas that would otherwise lack the element. it can make water and also be used for shooting three bursts of water bombs
Combat:
Aqua is proficient with lance/spear and bows because of combat training in her castle.
also has a strong affinity with water magic because of her mother's magical strength.
However she struggles when it comes to hand to hand combat
Inventory Bag:
. Her pendant can show/sing to her music she hasnt heard or has forgotten before
.Lance/spear that can be changed into separate pieces held together by a chain (mainly used to bind or do long ranged physical attacks) The lance/spear can retract to a much smaller size in order for her to easily carry it around with her in a secret pocket of her dress.
. Her lyre that has the same symbol as the one on her back
Spells:
Water Magic
Spell/Ability Name: Summon: Wings
Description: Aqua is able to sprout wings made out of pure water from her back from the mark of the royal family of her homeland, these wings allow her to fly
Range: the wings can stretch a little bit to reach around in front of her, providing a minor shield to deflect minor attacks
Times Per Day: as long as she needs them
Extra/Drawbacks: She has a hard time carrying other people with her wings, She can do so for only a short amount of time before her wings give out and disappear.
Spell Name: Advanced: Songstress of the Water
Description:: Aqua uses her voice to manipulate water (now also can include ice and steam, and also she can purify the water to be pure H2O( Does not include poison). She can use this spell to attack with water and change the water pressure of water she is currently manipulating. (She also can now manipulate much more water then she could before)
Range:: As far as her voice can carry
Times Per Day : She can do this for as long as she can sing or use her vocal chords
Extra/Drawbacks:: She gains an advantage where her voice can carry far distances, but if she couldn't sing for whatever reason she would not be able to use this spell. This spell requires Aqua using her pendant to be able to channel this spell correctly, if used without the pendant she can lose control of the water. She can also use this spell to change the surface tension of water so that she can walk across a body of water.
Spell Name novice: Summon: Chains
Description: Aqua can use this spell to create a magic circle that will send out chains made of water to bind the target and pulls them towards the circle.
Range:: 16 yards (15 Meters)
Times Per Day: 3
Extra/Drawbacks:: The chains themselves are restricted to the direction in which the magic circle is facing (IE: if the circle is behind aqua it will send chains forward towards the target) As the rank of the spell rises, the chains can go farther and become more durable.
Spell Name: Advanced: Summon: Guards
Description: Aqua uses a magic circle made from her manna to summon up to 6 guards made of water to do her bidding. The magic circle will appear under where she desires for the guard to spawn
Range:The Guards can only go up to 15 meters away from aqua's current location before the spell becomes too unstable and they fall apart.
Times Per Day: 7
Extra/Drawbacks:As the rank of this spell increases, she can summon more the guards become more durable and can move more quickly, their striking strength however stays the same as aqua's (Extra little thing, aqua can change the guard's appearance as she desire, she can make them appear as water or even make it so they look like humans)
Spell Name: Novice: Bewitching Dance (Toggle effect)
Description: As Aqua begins to dance, people who are in line of sight of her will begin to focus on her dance and become entranced by it, shifting their attention onto her. If this spell is used during combat, the enemy will on be distracted for a few moments before the spell is canceled.
range: spell can only go as far as a person is able to see and perceive that aqua is dancing.
Times per day: As many as she wants but the effects will lessen if used in succession of each other (example if aqua dances and then that person's attention breaks from her, the spell will be weaker next time she uses it IF it is during the same day)
Extra/Drawbacks: As the spell rank increases, the effectiveness of the dance increase. this spell's effectiveness is weakened if a person has a form of protection from illusion magic. However if a target has enhanced sight or hearing, the spell is more effective. Also as aqua dances bubbles and trails of water will begin to flow from her finger tips, spreading out as she dances. ( She can also use the magic circle for this spell but its not required)
Light Magic
Spell Name: General light manipulation (Novice)
Description: Aqua has regained the ability to bend light to her will, she can make light show up in her hand or moving a sun beam. She can also project mental images using existing light (Like a hologram)
Range: She can manipulate light up to 20 feet away from her
Times Per Day: This ability's toll on her body is very minimal so she can cast it as long as she still has some stamina
Spell Name: Black void
(novice)
Description: Aqua forms a ball of light in her hand. When the ball is released and activated (By remote detonation) all light in an area is absorbed causing complete darkness within its vicinity
Range: The ball can absorbed light up to 20 feet
Times Per Day: She can cast this spell after a cool down of 1 hour
Extra/Drawbacks: Before she uses this spell she must see the path she wants to take or else she can get lost in the dark as well
spell Name: Aingeru's blessing
(Advance)
Description: (Passive, toggle on or off) Aqua has regained the ability to heal herself and others.
Range: If she wishes to heal someone else she must place her hand above the wound or person.
Times Per Day:: she can cast this as many times as she needs to but the spell will take longer and become weaker if she hasn't been given adequate time to rest.
Extra/Drawbacks:: Healing herself is easier when compared to healing others. She must focus her attention entirely on the other person if she is going to heal somebody else.
^ this magic circle will appear directly above each wound being healed and for some light magic aqua uses
Spell Name: Light copy (novice)
Description: Aqua is able to create a copy of herself that she can control and use as a distraction. This copy would shift out from her body and is not forced to mimic her actions. If a person tries to touch the clone, they will phase through it
Range: The copy can go up to 25 feet away from her before it starts to vanish
Times Per Day: 5 times a day and more only if she is allowed to rest.
Extra/Drawbacks: At novice rank, she can only create 1 copy of herself and cannot change it's appearance.
Spell Name: (Apprentice) Transcript
Description: A branch of Aqua’s magic circle technique; allows her to form a written transcript in the air. She then transfer them onto a blank piece of paper that she knows the location of that’s within three city blocks. She is then able to pull up projected illusion of said paper to look back on so long as it is in that range. But the paper must be still intact in order for this to work. These projects cannot work with just any book, only ones that she used the spell to write things in.
Range: 3 city blocks; this range can be extend to cover the city when upgraded to Master. Note if your character is located say at the crystal springs and the book is in the city then that would be considered out of range.
Times Per Day: 4-6 times a day. Note each page she brings up should be considered one cast.
Drawback: She can only write in books she has used the spell to previously write things in.
Spell Name: Iniciando Hackeo (advanced)
Description: Aqua can fight to take control of 1-3, non player controlled elementals. The more she tries to take on the less of a chance it is as a successful control and more of a chance of a negative backlash. If successful Aqua can control what the elemental does. This spell requires a consistent concentration and other spells cannot be performed while it’s in play.
Range: More success the closer she is, but max range 20 ft.
Times Per Day: 6-7
Extra/Drawbacks: the elementals will turn on aqua if the spell fails.
Spell Name: Speed of light (advanced)
Description: Aqua is able to increase the speed of which she moves for short bursts. Last 2 post rounds. This spell increases her chances of dodging an attack, as well as her attack speed. Making her physical attack harder to dodge. In human terms she’s moving at a speed of 30 mph.
Range: 2 post turns.
Times per Day: 5
Extra/Drawbacks: She cannot use this spell to speed up things that require careful calculations, also casting another spell, or preforming tasks that require fine movements will not work for this spell. (Only exception is her wings or a spell that dont need to have a constant up keep of manna to maintain)
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Spear - Aqua's spear has been enhanced with an Ice gem and runes to increase it's sharpness and strength Water bangle- A bangle made by Arthas to allow Aqua to create water in areas that would otherwise lack the element. it can make water and also be used for shooting three bursts of water bombs
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Combat:
Aqua is proficient with lance/spear and bows because of combat training in her castle.
also has a strong affinity with water magic because of her mother's magical strength.
However she struggles when it comes to hand to hand combat
Inventory Bag:
. Her pendant can show/sing to her music she hasnt heard or has forgotten before
.Lance/spear that can be changed into separate pieces held together by a chain (mainly used to bind or do long ranged physical attacks) The lance/spear can retract to a much smaller size in order for her to easily carry it around with her in a secret pocket of her dress.
. Her lyre that has the same symbol as the one on her back
Biography
History:
Aqua's story begins in the world of haven. A beautiful land comprised of humans, angels, and demons living in harmony. While angels and demons did not exactly see eye to eye, they had a mutual respect for one another and their ways of life. The kingdom of haven was known as the celestial isles, a floating paradise ruled by a royal family known as Aingeru. Her mother, the queen was a human named Luna who was blessed at a young age with water magic. Her father was an angel known as Adalric who was known for his abilities of manipulating light. It was in this kingdom where the first heir to the throne was born, Aqua. Then two years later another child was born, however something was very apparent when the child was born. It was half demon rather then half angel. Outraged by this new Aqua's father sent her mother and brother away never to be seen by aqua again.
Aqua's story begins in the world of haven. A beautiful land comprised of humans, angels, and demons living in harmony. While angels and demons did not exactly see eye to eye, they had a mutual respect for one another and their ways of life. The kingdom of haven was known as the celestial isles, a floating paradise ruled by a royal family known as Aingeru. Her mother, the queen was a human named Luna who was blessed at a young age with water magic. Her father was an angel known as Adalric who was known for his abilities of manipulating light. It was in this kingdom where the first heir to the throne was born, Aqua. Then two years later another child was born, however something was very apparent when the child was born. It was half demon rather then half angel. Outraged by this new Aqua's father sent her mother and brother away never to be seen by aqua again.
Aqua's childhood was a very lonely one. She would be in classes back to back learning new things such as magic casting, how to wield lances and bows, and several classes meant to hone her natural ability for song, music and dance. She would even spend the majority of her time in the royal library reading books of other worlds and epic quests that she knew she would never go on. To make her loneliness even worse she never got to see her mother since that day, her father would always be busy with running the empire , and she had only heard rumors of a bastard brother. The only form of contact she had with her mother would be letters they wrote to each other. When Aqua had turned 21 her mother sent her a beautiful blue pendent and told her that she loved her and should always keep that pendant with her no matter what, naturally when Aqua asked her why she should always have the pendant with her but her mother never responded to another letter.
During the night of a special festival, Aqua went alone to the highest balcony of the castle to watch the fireworks of afar, wishing she could go explore the worlds she read about in the royal library. Suddenly she felt a chill go down her spine and a whisper to accompany it. "This should have been mine." When Aqua turned around she saw a shadowy figure point his hand at her and suddenly a blast of dark magic destroyed the balcony and she began to fall.
" So, this is where my life ends..?" She refused to accept it calling out for help as she fell. She barely managed to summon her wings to help break her fall, it wasn't enough though The wings helped stop her death but she still had major wounds. The shadow figure slowly floated down, preparing another blast of dark magic. She got up and tried to run as fast as she could, using her lance she always keeps with her as a walking stick." I cant lose him like this, the guards cant handle that level of magic they would be killed instantly" Suddenly, in the center of the garden maze a white light shone. With no hesitation she began to move as quickly as she could to the center of the maze, when she reached the location she saw a white warm portal inviting her to go in. "Well where ever it leads can be any worse then this." The shadow figure then flew up from above her, seeing the portal he tries to blast her once more, but it was too late she had already reached it. The portal closed and the blast destroys the center of the garden instead.
When the guards arrived at the scene, not a single trace of where she went was at the scene, neither her nor the shadow figure were anywhere in site. Once she arrived in nova, her memories one by one began to fade away, her home became fuzzy, her parents faces began to fade. However the night of the attack was still vivid in her mind. What was causing this sudden loss of memories? the dark blast? was it trauma from the attack? Not even Aqua is entirely sure of what caused it, but one thing she knows is that the pendant could have clues to answer what exactly happen that night
She was now the lost princess of Haven.
Father: Adalric
Mother -Luna
Siblings - unknown
Relatives - unknown
Children - No
Relationship: Single
Extra:
.The dark magic that Aqua was attacked with before she left for Nova left a curse on her which erased specific memories she has of her home and past.
. Aqua knows Spanish and Latin from observing the earth from haven.
. Aqua has an IQ of 225 but doesn't really like to talk about it since some people shunned her intelligence in haven