Post by Deleted on Feb 22, 2017 23:04:45 GMT
Karrhig Baird
" What?
... You act like you've never seen an Ork reading a book before."
... You act like you've never seen an Ork reading a book before."
Nickname: Kar, The Priest's Pet, Corporal Baird Age: 54 in human years 20s in Ork Gender: Male Race: Ork Origin: Native Role: Vagrant, Outlaw, Mercenary |
Character Traits
Hair Color/Style: Karrhig has long black locks that hang down to the small of his back. Most days the Ork will braid the sides of his hair and tie it back to keep some semblance of control over it. These braids are often adorned with beads of bone, steel, and wood as well as feathers. A thick layer of stubble covers the beast man's jaw, usually groomed and kept at a uniform length. Kar despises his appearance after he shaves vehemently stating that he looks like a "godsdamned baby".
Eye color: Karrhig's eye is a dull iron gray color
Skin Color: A pallid grey-green like most of his race.
Body Type: Standing at 7'4'' and weighing 410 lbs Kar is of average size for an Ork. Most of this weight is positioned in his upper body lending itself to his broad chest and thick arms. Scars of every kind line the man's sickly skin leaving a macabre tale of strife written upon his hide.
Clothing - Detailed Appearance: Kar wants nothing more than to dress like most of the other males of civilized races: breeches, tunics, and boots. Though, finding pairs that fit him well proves to be exceedingly hard thanks to his prodigious size. He has exactly two pairs of clothing that fit him and they have been classified as his "nice clothes" and his "nicer clothes". He hardly wears them though stating that they're only to be worn on special occasions. To spare these clothes Kar often wears leather made armor that was tailored for him. Rough and well worn this armor bears the telltale signs of use. The armor is sparse, consisting of nothing more than a brigandine that leaves his arms naked and threadbare breeches. Kar will throw on a dark gray cloak when the weather calls for it.
An accessory of necessity rather than choice is always prevalent upon the Ork. A gray strip of cloth wound tightly over the left side of his face obscures the empty socket where his eye should be.
Personality:
Calm, even-tempered, and deliberate... Words that no one would ever use to describe an Ork, but words that fit Karrhig like a glove. Kar has spent his entire life attempting to reign in his emotions and his five decades of temperance have rewarded him with a calm and clarity of mind that even some elder races would be hard to imitate. The Ork often walks about with a phlegmatic look upon his face, casually disinterested with the going ons around him. His lone eye constantly scanning before him with the slightest spark of mischief. Karrhig's appearance and somber demeanor make it difficult for most to approach him leaving the man with a shortage of friends. Plenty of people will come to him when seeking to hire, but rarely will they offer to take him out drinking. Those that do end up warming to the large Ork meet a warm man with a loud contagious laugh. Prone to playful jibes and sarcastic remarks Kar enjoys teasing his closest friends and has no qualms about occasionally being the butt of the joke.
The calm front that Kar puts up is slowly whittled away by the vicinity of his companions and the application of social lubricant, preferably ale, will obliterate it completely. Considering his fondness for the drink this happens more often than he'd care to admit. Properly intoxicated Karrhig begins to resemble the classic Ork. Emotional and a bit reckless he's been known to start barroom brawls over the most ridiculous of slights. On one such occasion, he threw a man through a second story window because he "didn't like the way his face sat on his head." It takes a firm yet gentle hand to guide a drunken Karrhig. While strangers are likely to meet a surly, volatile Ork his companions can expect nearly four hundred pounds of Ork slung draped around them as he informs them of how important they are to him.Luckily for his friends, it takes a lot of ale to get Karrhig to this point.
Karrhig's upbringing left him with a priestly set of morals. Since he was a babe the importance of piety and righteousness were stressed to him. His moral education was promptly cut short at the age of fourteen and he began to learn a whole new world view. Thrust into the seedy underworld Kar quickly learned that being a good man and survival did not go hand in hand. These lessons have forged Kar's moral compass and at this age, it is highly immutable. The man has few qualms about doing what is necessary for his own survival, even if it means interfering with others. For four-fifths of his life, Karrhig has been little more than a common outlaw. Stealing what he needs to get by and taking jobs for less than honorable clients. He's been a part of various guilds and gangs and always proven himself to be a valuable asset not only for his sheer size and strength but for his ability to read, write, and organize.
Karrhig has an education that most were denied and applies logic and reason to every facet of his life. His ability to plan and set goals has proven invaluable not only to his employers but also to himself. Combined with his questionable adolescence Karrhig is a rather reputable thief. Many would be hard pressed to use that word for him though as he does little of the sneaking that most in the profession use. Using his size and intellect he often establishes protection rackets, engages in highway banditry, and rents his services to other criminals who desire to use his particular skill set. Kar has also been known to go on an adventure or two to search for some lost relic or ancient tome.
Karrhig has a strong dislike for magic simply because of his lack of understanding. At times this dislike blurs over towards those that practice the mystical arts itself. While not averse to its use Karrhig believes that there is an inherent danger in being able to freely manipulate the world and bend its rules.
Likes: Ale, quiet nights, good books, coin, easy marks, and a bit of rough housing
Dislikes: Magic, ignorance, staring, dishonesty, young thieves
Eye color: Karrhig's eye is a dull iron gray color
Skin Color: A pallid grey-green like most of his race.
Body Type: Standing at 7'4'' and weighing 410 lbs Kar is of average size for an Ork. Most of this weight is positioned in his upper body lending itself to his broad chest and thick arms. Scars of every kind line the man's sickly skin leaving a macabre tale of strife written upon his hide.
Clothing - Detailed Appearance: Kar wants nothing more than to dress like most of the other males of civilized races: breeches, tunics, and boots. Though, finding pairs that fit him well proves to be exceedingly hard thanks to his prodigious size. He has exactly two pairs of clothing that fit him and they have been classified as his "nice clothes" and his "nicer clothes". He hardly wears them though stating that they're only to be worn on special occasions. To spare these clothes Kar often wears leather made armor that was tailored for him. Rough and well worn this armor bears the telltale signs of use. The armor is sparse, consisting of nothing more than a brigandine that leaves his arms naked and threadbare breeches. Kar will throw on a dark gray cloak when the weather calls for it.
An accessory of necessity rather than choice is always prevalent upon the Ork. A gray strip of cloth wound tightly over the left side of his face obscures the empty socket where his eye should be.
Personality:
Calm, even-tempered, and deliberate... Words that no one would ever use to describe an Ork, but words that fit Karrhig like a glove. Kar has spent his entire life attempting to reign in his emotions and his five decades of temperance have rewarded him with a calm and clarity of mind that even some elder races would be hard to imitate. The Ork often walks about with a phlegmatic look upon his face, casually disinterested with the going ons around him. His lone eye constantly scanning before him with the slightest spark of mischief. Karrhig's appearance and somber demeanor make it difficult for most to approach him leaving the man with a shortage of friends. Plenty of people will come to him when seeking to hire, but rarely will they offer to take him out drinking. Those that do end up warming to the large Ork meet a warm man with a loud contagious laugh. Prone to playful jibes and sarcastic remarks Kar enjoys teasing his closest friends and has no qualms about occasionally being the butt of the joke.
The calm front that Kar puts up is slowly whittled away by the vicinity of his companions and the application of social lubricant, preferably ale, will obliterate it completely. Considering his fondness for the drink this happens more often than he'd care to admit. Properly intoxicated Karrhig begins to resemble the classic Ork. Emotional and a bit reckless he's been known to start barroom brawls over the most ridiculous of slights. On one such occasion, he threw a man through a second story window because he "didn't like the way his face sat on his head." It takes a firm yet gentle hand to guide a drunken Karrhig. While strangers are likely to meet a surly, volatile Ork his companions can expect nearly four hundred pounds of Ork slung draped around them as he informs them of how important they are to him.Luckily for his friends, it takes a lot of ale to get Karrhig to this point.
Karrhig's upbringing left him with a priestly set of morals. Since he was a babe the importance of piety and righteousness were stressed to him. His moral education was promptly cut short at the age of fourteen and he began to learn a whole new world view. Thrust into the seedy underworld Kar quickly learned that being a good man and survival did not go hand in hand. These lessons have forged Kar's moral compass and at this age, it is highly immutable. The man has few qualms about doing what is necessary for his own survival, even if it means interfering with others. For four-fifths of his life, Karrhig has been little more than a common outlaw. Stealing what he needs to get by and taking jobs for less than honorable clients. He's been a part of various guilds and gangs and always proven himself to be a valuable asset not only for his sheer size and strength but for his ability to read, write, and organize.
Karrhig has an education that most were denied and applies logic and reason to every facet of his life. His ability to plan and set goals has proven invaluable not only to his employers but also to himself. Combined with his questionable adolescence Karrhig is a rather reputable thief. Many would be hard pressed to use that word for him though as he does little of the sneaking that most in the profession use. Using his size and intellect he often establishes protection rackets, engages in highway banditry, and rents his services to other criminals who desire to use his particular skill set. Kar has also been known to go on an adventure or two to search for some lost relic or ancient tome.
Karrhig has a strong dislike for magic simply because of his lack of understanding. At times this dislike blurs over towards those that practice the mystical arts itself. While not averse to its use Karrhig believes that there is an inherent danger in being able to freely manipulate the world and bend its rules.
Likes: Ale, quiet nights, good books, coin, easy marks, and a bit of rough housing
Dislikes: Magic, ignorance, staring, dishonesty, young thieves
Combat & Inventory
Spells:
Ability One:
Orkish Physiology- Racial;; Orks are naturally denser and larger than most other races of Teair. This grants them an astonishing degree of strength and durability that far outstrips most. Karrhig being a healthy adult Ork is able to lift thrice his body weight with much difficulty. This added mass also works as a natural armor cushioning blows and providing a great deal of protection for the Orks inner workings. Trying to chop an Ork has been described as trying to chop down a tree. Orks have a natural disposition towards combat and hard labor allowing them to exert themselves for several hours before fatigue sets in.
The downside to this is that Karrhig eats nearly four times the amount of the average human and require a minimum of eight hours of sleep with ten being the ideal amount. Less than that results in a very cranky Ork. Extended periods of little sleep can induce health issues not dissimilar to what humans experience during sleep deprivation.
Ability Two:
The Rage- Racial;;
Orks are creatures of emotion and passions, it's written into their very being. Even Karrhig for all of his discipline is no exception to this fact. While slower to rile Kar has been known to enter the famous battle frenzy of his kind. Under intense emotional duress, Orks enter a primal rage that is seemingly contagious to others of their kind. In this state, Orks tend to shrug off all but the direst of wounds and display strength even greater than what they usually possess. The rage in a single Ork is short, but intense lasting for mere minutes. An entire tribe complete with Shaman can maintain the Rage for hours at a time.
Empathic manipulation is something all Orks are highly susceptible to because of this racial trait. Karrhig has only entered the Rage four times in his life and does not wish to enter it a fifth. Once the Rage passes Orks are left as mewling invalids incapable of nothing more than slumping from the battlefield in order lick their wounds and feed.
Combat: Fighting seems to be a trait written into the very being of an Ork. Despite never meeting an Ork until he was already fully grown Kar has always possessed a natural talent for bashing heads. Most of this could possibly be credited to his size and durability, but many are often surprised by the man's display of skill. Karrhig's style of combat has evolved since his youth beginning originally as a form of street brawling. Decades of improvement have turned this untrained style into a vulgar martial art. Karrhig fairs equally well with his bare hands being a proficient pugilist and wrestler. He lacks any sort of skill in archery but has become pretty handy at throwing his axes. They certainly lack the range of an arrow.
His time in the King's Army taught him the necessary skills to use a sword and shield as well as a spear. Though, they are not his preferred weapons he's more than capable of holding his own with them.
Inventory Bag:
Ability One:
Orkish Physiology- Racial;; Orks are naturally denser and larger than most other races of Teair. This grants them an astonishing degree of strength and durability that far outstrips most. Karrhig being a healthy adult Ork is able to lift thrice his body weight with much difficulty. This added mass also works as a natural armor cushioning blows and providing a great deal of protection for the Orks inner workings. Trying to chop an Ork has been described as trying to chop down a tree. Orks have a natural disposition towards combat and hard labor allowing them to exert themselves for several hours before fatigue sets in.
The downside to this is that Karrhig eats nearly four times the amount of the average human and require a minimum of eight hours of sleep with ten being the ideal amount. Less than that results in a very cranky Ork. Extended periods of little sleep can induce health issues not dissimilar to what humans experience during sleep deprivation.
Ability Two:
The Rage- Racial;;
Orks are creatures of emotion and passions, it's written into their very being. Even Karrhig for all of his discipline is no exception to this fact. While slower to rile Kar has been known to enter the famous battle frenzy of his kind. Under intense emotional duress, Orks enter a primal rage that is seemingly contagious to others of their kind. In this state, Orks tend to shrug off all but the direst of wounds and display strength even greater than what they usually possess. The rage in a single Ork is short, but intense lasting for mere minutes. An entire tribe complete with Shaman can maintain the Rage for hours at a time.
Empathic manipulation is something all Orks are highly susceptible to because of this racial trait. Karrhig has only entered the Rage four times in his life and does not wish to enter it a fifth. Once the Rage passes Orks are left as mewling invalids incapable of nothing more than slumping from the battlefield in order lick their wounds and feed.
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Combat: Fighting seems to be a trait written into the very being of an Ork. Despite never meeting an Ork until he was already fully grown Kar has always possessed a natural talent for bashing heads. Most of this could possibly be credited to his size and durability, but many are often surprised by the man's display of skill. Karrhig's style of combat has evolved since his youth beginning originally as a form of street brawling. Decades of improvement have turned this untrained style into a vulgar martial art. Karrhig fairs equally well with his bare hands being a proficient pugilist and wrestler. He lacks any sort of skill in archery but has become pretty handy at throwing his axes. They certainly lack the range of an arrow.
His time in the King's Army taught him the necessary skills to use a sword and shield as well as a spear. Though, they are not his preferred weapons he's more than capable of holding his own with them.
Inventory Bag:
- Eeny and Meany;; Twin two foot long hatchets that have been at Kar's side since he was just a little thing. Well worn and well accustomed to battle these short axes are often somewhere on Kar's person. When expecting trouble Kar wears them openly at his sides and when he's not the pair is then strapped to his back, hidden from plain sight. There's little that makes these two special besides an odd love that Kar bears them. Their long life and keen edges being a testament to his affections. Leather straps hang from each of these weapons allowing Karrhig to keep his grip on them even when torn from his hand or allowing him to swing them haphazardly.
- Leather Armor;; The outfit Karrhig is most often seen sporting is his suit of leather armor. The term suit is a bit too generous. A simple pair of reinforced breeches and shabby leather vest are the only components to his so called armor. Various patches and mends can be seen where the armor was punctured or torn.
- Books;; Being out in the wilds gets rather boring so Karrhig is always sure to keep a few books on his person to help pass the time. Books of poetry and science, romances, and tales of the gods, anything that might spark his interest and keep his boredom at bay.
- Gray cloak;; Being an Ork isn't always a good thing as most people are generally mistrusting of them. In order to hide his frightening visage, if not his size, Karrhig often wears a traveling cloak when out and about. Among friends he's often seen with the hood drawn back, feeling some security while traveling with them.
- Dagger;; A small dagger used for cutting meat, fruit, and stabbing folks when his hatchets are otherwise indisposed.
Biography
History:
"Papa, why am I gray and you're pink?"
"Papa, why are the other boys smaller than me?"
"Papa, why are they staring?"
"Papa... What's wrong with me?"
Born of Ork and raised by man, Karrhig Baird has always straddled the line between both worlds. He has little recollection of his Orkish family or what tribe he originally hailed from. His earliest memories have always been of Father Lincoln Baird, priest of Mylee. Lincoln Baird had come across the gray child while on a pilgrimage for artifacts relating to his patron god. The sounds of a mewling infant cut through the serene forest path that the pious man walked, calling him forward. What Lincoln found was a desolate Orkish settlement and a lone survivor. An infant Ork swaddled against his dead mother. Lincoln had no idea how long the child had been there but saw it as his duty to bring the child to safety. Quickly grabbing the child Lincoln fled the ruins of the village before whatever misfortune befell it found him.
Lincoln had little desire to raise the gray child. He'd forsaken thoughts of children since he'd taken the cloth, but there were few in the world willing to take on the burden of an extra mouth and less that wanted that extra mouth to be Orkish. He made attempts to give the child to orphanages at every stop but to no avail. It was a month after finding the child that Lincoln finally resigned himself to his fate as it's caretaker. Thinking back on fairy tales he'd heard as a child the man came to call the boy Karrhig, after an Ork that had stolen a magic ring from Ai after falling in love with an Elven princess in order to ask her hand in marriage. Lincoln hoped the child's fate would be more fortunate than his namesakes who was stuck down in the midst of his proposal.
Karrhig proved to be just like any other child to Lincoln's surprise. Albeit, one who grew remarkably fast and ate nearly everything. Kar was inquisitive and playful always asking his adopted father questions always probing for more information. When he wasn't incessantly pestering his father he was wandering off to get into whatever trouble he could find which was plenty for a young Ork. The one thing that greatly shocked Lincoln was just how emotional his son was. Karrhig was quick to anger, quick to forgive, and incredibly quick to cry. When the pair made the occasional stop in villages the children there would often look at Karrhig like an oddity before teasing him mercilessly. Kar would respond with violence before crying back to his father about how the children had taunted him. It was paramount for the middle-aged priest to impart on his son the value of temperance.
Since he was old enough Lincoln tutored Karrhig in all of the things necessary for a young priest. He told him the stories of the gods, taught him to read, how to write, and basic mathematics. With no options before him Lincoln taught his sons the way of the priesthood hoping for him to eventually take the cloth as he did. Every day held a new lesson for the Ork and he devoured what was set before him with gusto. By the time Karrhig was seven he began to question what he was. His father had never made the attempt to hide what he was but had never expressly explained it to him. The boy had always had an inkling he wasn't a human. The conversation that followed his question was world-shaking. It put things in perspective for the boy and he worked all the harder to seek acceptance from his peers and learn to control his anger.
Karrhig's lessons ended at the age of fourteen when the pair began to travel with a caravan. Believing that they would be safe under the protection of their guards. Moving with a pair of merchants proved to be a terrible mistake. As a lone priest and Ork the two brought little attention beyond a few stares but now traveling in tow with coin and cargo they had become prime targets. No more than a month after joining with the caravan they were preyed upon by bandits. Arrows rained from the sky and men upon horses charged into their camp in the dead of night. Karrhig woke up and ran to his father. Clutched to his chest he thought himself safe until a man on horseback slashed into the priest, severing his arm and cutting a deep gouge through the left side of Karrhig's face.
Bleeding profusely Lincoln shielded his son and the two fled the camp deep into the Willows Meadow where they were attacked. They hid there cradled against each other praying that the bandits would not find them. For hours they laid. Karrhig grew cold nestled against his father and as the hours drew on he found the man's breathing slowing, his grip around him slipping. With shaking hands Karrhig removed himself from his father's grip and left him, promising to return with help. Karrhig returned to the camp, finding it in shambles, the wagons turned over and the crumpled forms of men and women littering the once joyful grounds. He moved among them looking for anything or anyone who could help. Eventually, stumbling across an apothecary's satchel that young man ran back to his father.
He had arrived too late. Lincoln Baird, Priest of Mylee, father of Karrhig, had passed from the mortal plane to meet his maker. Karrhig was beside himself with misery. He didn't know what to do and so he crumpled to his knees and wept. He can't remember how long he stayed a sobbing heap in front of his father hours, maybe even days. It wasn't until the hunger and thirst in his belly grew too great that he moved. Rummaging around the campground he found a small satchel of dry meats that had been overlooked. With solemnity, Kar scavenged the items he'd need to move on. Staying there meant death and a voice in his head told him it wasn't his place to die here. Taking a cloak and two hatchets that had been left embedded in the bodies of the guards Kar made his final preparations. Not before laying his father to rest and reciting the rites he had taught him.
With no sense or purpose beyond surviving, Karrhig began the long and arduous trek to Nova. His travels saw him pressed to his limits as he was forced to fend for himself and quickly learned that his Orkish constitution gave him somewhat of an edge in the wilderness. It took the boy another two months to make it to Nova and by then he was a horrid sight to be seen. Savage in appearance he was forced to sneak into the city in the dead of night less he be seen as a threat. The young man took refuge in the Third District where he made a small hovel for himself in an alley between two dilapidated homes. This alley would be Kar's home for the next several months.
The boy learned quickly that he needed to go against his father's teachings if he wished to survive. He tried his hands at thievery but found that he lacked the skill for it. He was too large to sneak away and his thick fingers were too indelicate to pick pockets. He quickly found out that he could use this handicap to his advantage. Being as large as he was Kar bullied other thieves into paying money to him. In return, he offered his protection from other larger kids. While still young for an Ork Karrhig was almost the size of the average male human and nearly as strong. This forced protection soon turned into genuine friendship as Karrhig found himself the center of what was becoming a guild of young thieves. While he wasn't the leader he certainly held an enviable position among them. The Third District Dodgers, as they soon started to call themselves, inhabited an abandoned warehouse where they worked out of for the next few years.
Kar's criminal knowledge grew by leaps and bounds as the Dodgers took in new thieves and spread their power base. Kar always acted as the enforcer protecting the others and deterring other small guilds with his show of strength and savagery. By the time Kar was seventeen he was already larger than any man and had already made a name for himself in the underworld. He had shown a reluctance to kill all that time but was not averse to it if his life was in danger or his guilds'. The Dodger soon drew the attention of the bigger guilds and they found their small family dismantled by the real thieves that stalked the streets of Nova. The few that survived fled, Karrhig stayed behind believing he could do something to protect his family.
Kar was powerless in the face of this plentiful foe and turned to other work to stay out of their way. He worked for a time as a guard in various establishments of ill-repute, seedy inns, and brothels on the dock. When this proved to be poor work he joined the King's Army looking for coin. For six years he worked, often ostracized for his race but looked to for his strength. He served up until the end of the Great Dividing War before taking his papers and leaving Nova behind. It was out among the wilds that Karrhig began to explore the world and understand himself more. He traveled the world, meet his fellow Orks, and went on his share of adventures, staying away from Nova for nearly thirty years. It was not until recently that he felt a longing to return. Nova would always be home to him. Though, he hadn't the slightest clue what it had in store for him. Fresh off the boat from exotic lands Karrhig has been greeted by a city that has changed yet paradoxically stayed the same.
"Papa, it's been a long time since we talked."
"Papa, what should I do?"
"... Would you be proud of me?"
Family:
Father - Unknown - Unknown
Mother - Unkown - Deceased
Siblings - Unknown
Relatives - Lincoln Baird - Adopted Father - Deceased
Children -
Relationship: Painfully single
Extra: Karrhig is a fully trained priest of Mylee even if not ordained. He knows all of their rites and rituals as well as a wide assortment of psalms. He often says a prayer after taking a life for himself and the victim.
Karrhig has a soft spot for the forsaken and children.
Kar is also a fair cook having read quite a few cook books out of boredom while on the road.
"Papa, why am I gray and you're pink?"
"Papa, why are the other boys smaller than me?"
"Papa, why are they staring?"
"Papa... What's wrong with me?"
Born of Ork and raised by man, Karrhig Baird has always straddled the line between both worlds. He has little recollection of his Orkish family or what tribe he originally hailed from. His earliest memories have always been of Father Lincoln Baird, priest of Mylee. Lincoln Baird had come across the gray child while on a pilgrimage for artifacts relating to his patron god. The sounds of a mewling infant cut through the serene forest path that the pious man walked, calling him forward. What Lincoln found was a desolate Orkish settlement and a lone survivor. An infant Ork swaddled against his dead mother. Lincoln had no idea how long the child had been there but saw it as his duty to bring the child to safety. Quickly grabbing the child Lincoln fled the ruins of the village before whatever misfortune befell it found him.
Lincoln had little desire to raise the gray child. He'd forsaken thoughts of children since he'd taken the cloth, but there were few in the world willing to take on the burden of an extra mouth and less that wanted that extra mouth to be Orkish. He made attempts to give the child to orphanages at every stop but to no avail. It was a month after finding the child that Lincoln finally resigned himself to his fate as it's caretaker. Thinking back on fairy tales he'd heard as a child the man came to call the boy Karrhig, after an Ork that had stolen a magic ring from Ai after falling in love with an Elven princess in order to ask her hand in marriage. Lincoln hoped the child's fate would be more fortunate than his namesakes who was stuck down in the midst of his proposal.
Karrhig proved to be just like any other child to Lincoln's surprise. Albeit, one who grew remarkably fast and ate nearly everything. Kar was inquisitive and playful always asking his adopted father questions always probing for more information. When he wasn't incessantly pestering his father he was wandering off to get into whatever trouble he could find which was plenty for a young Ork. The one thing that greatly shocked Lincoln was just how emotional his son was. Karrhig was quick to anger, quick to forgive, and incredibly quick to cry. When the pair made the occasional stop in villages the children there would often look at Karrhig like an oddity before teasing him mercilessly. Kar would respond with violence before crying back to his father about how the children had taunted him. It was paramount for the middle-aged priest to impart on his son the value of temperance.
Since he was old enough Lincoln tutored Karrhig in all of the things necessary for a young priest. He told him the stories of the gods, taught him to read, how to write, and basic mathematics. With no options before him Lincoln taught his sons the way of the priesthood hoping for him to eventually take the cloth as he did. Every day held a new lesson for the Ork and he devoured what was set before him with gusto. By the time Karrhig was seven he began to question what he was. His father had never made the attempt to hide what he was but had never expressly explained it to him. The boy had always had an inkling he wasn't a human. The conversation that followed his question was world-shaking. It put things in perspective for the boy and he worked all the harder to seek acceptance from his peers and learn to control his anger.
Karrhig's lessons ended at the age of fourteen when the pair began to travel with a caravan. Believing that they would be safe under the protection of their guards. Moving with a pair of merchants proved to be a terrible mistake. As a lone priest and Ork the two brought little attention beyond a few stares but now traveling in tow with coin and cargo they had become prime targets. No more than a month after joining with the caravan they were preyed upon by bandits. Arrows rained from the sky and men upon horses charged into their camp in the dead of night. Karrhig woke up and ran to his father. Clutched to his chest he thought himself safe until a man on horseback slashed into the priest, severing his arm and cutting a deep gouge through the left side of Karrhig's face.
Bleeding profusely Lincoln shielded his son and the two fled the camp deep into the Willows Meadow where they were attacked. They hid there cradled against each other praying that the bandits would not find them. For hours they laid. Karrhig grew cold nestled against his father and as the hours drew on he found the man's breathing slowing, his grip around him slipping. With shaking hands Karrhig removed himself from his father's grip and left him, promising to return with help. Karrhig returned to the camp, finding it in shambles, the wagons turned over and the crumpled forms of men and women littering the once joyful grounds. He moved among them looking for anything or anyone who could help. Eventually, stumbling across an apothecary's satchel that young man ran back to his father.
He had arrived too late. Lincoln Baird, Priest of Mylee, father of Karrhig, had passed from the mortal plane to meet his maker. Karrhig was beside himself with misery. He didn't know what to do and so he crumpled to his knees and wept. He can't remember how long he stayed a sobbing heap in front of his father hours, maybe even days. It wasn't until the hunger and thirst in his belly grew too great that he moved. Rummaging around the campground he found a small satchel of dry meats that had been overlooked. With solemnity, Kar scavenged the items he'd need to move on. Staying there meant death and a voice in his head told him it wasn't his place to die here. Taking a cloak and two hatchets that had been left embedded in the bodies of the guards Kar made his final preparations. Not before laying his father to rest and reciting the rites he had taught him.
With no sense or purpose beyond surviving, Karrhig began the long and arduous trek to Nova. His travels saw him pressed to his limits as he was forced to fend for himself and quickly learned that his Orkish constitution gave him somewhat of an edge in the wilderness. It took the boy another two months to make it to Nova and by then he was a horrid sight to be seen. Savage in appearance he was forced to sneak into the city in the dead of night less he be seen as a threat. The young man took refuge in the Third District where he made a small hovel for himself in an alley between two dilapidated homes. This alley would be Kar's home for the next several months.
The boy learned quickly that he needed to go against his father's teachings if he wished to survive. He tried his hands at thievery but found that he lacked the skill for it. He was too large to sneak away and his thick fingers were too indelicate to pick pockets. He quickly found out that he could use this handicap to his advantage. Being as large as he was Kar bullied other thieves into paying money to him. In return, he offered his protection from other larger kids. While still young for an Ork Karrhig was almost the size of the average male human and nearly as strong. This forced protection soon turned into genuine friendship as Karrhig found himself the center of what was becoming a guild of young thieves. While he wasn't the leader he certainly held an enviable position among them. The Third District Dodgers, as they soon started to call themselves, inhabited an abandoned warehouse where they worked out of for the next few years.
Kar's criminal knowledge grew by leaps and bounds as the Dodgers took in new thieves and spread their power base. Kar always acted as the enforcer protecting the others and deterring other small guilds with his show of strength and savagery. By the time Kar was seventeen he was already larger than any man and had already made a name for himself in the underworld. He had shown a reluctance to kill all that time but was not averse to it if his life was in danger or his guilds'. The Dodger soon drew the attention of the bigger guilds and they found their small family dismantled by the real thieves that stalked the streets of Nova. The few that survived fled, Karrhig stayed behind believing he could do something to protect his family.
Kar was powerless in the face of this plentiful foe and turned to other work to stay out of their way. He worked for a time as a guard in various establishments of ill-repute, seedy inns, and brothels on the dock. When this proved to be poor work he joined the King's Army looking for coin. For six years he worked, often ostracized for his race but looked to for his strength. He served up until the end of the Great Dividing War before taking his papers and leaving Nova behind. It was out among the wilds that Karrhig began to explore the world and understand himself more. He traveled the world, meet his fellow Orks, and went on his share of adventures, staying away from Nova for nearly thirty years. It was not until recently that he felt a longing to return. Nova would always be home to him. Though, he hadn't the slightest clue what it had in store for him. Fresh off the boat from exotic lands Karrhig has been greeted by a city that has changed yet paradoxically stayed the same.
"Papa, it's been a long time since we talked."
"Papa, what should I do?"
"... Would you be proud of me?"
Family:
Father - Unknown - Unknown
Mother - Unkown - Deceased
Siblings - Unknown
Relatives - Lincoln Baird - Adopted Father - Deceased
Children -
Relationship: Painfully single
Extra: Karrhig is a fully trained priest of Mylee even if not ordained. He knows all of their rites and rituals as well as a wide assortment of psalms. He often says a prayer after taking a life for himself and the victim.
Karrhig has a soft spot for the forsaken and children.
Kar is also a fair cook having read quite a few cook books out of boredom while on the road.