Post by Deleted on Mar 22, 2017 23:49:54 GMT
Thieves of Nova
Art by SnowSkadi From Devianart
The History of The Thieves of Nova The Thieves of Nova have a short history in this world; it is a small group that was founded not but a couple years ago when Aria was first fated. The Thieves of Nova in her time were founded and tasked with guarding the Center of Nova. Aria means to continue this tradition. However she thinks the thieves could have a larger impact on the community as well, specifically the harden slums of the third district. |
King of Thieves: Aria Wurud
Tiny but deadly
Aria Wurud also known as the King of Thieves. She kept the king title to confuse people. At first glance Aria is quirky, goofy, and easy going. However people will quickly learn there is a quick wit, and a cunning mind behind the goofy act. She’s a patient teacher, however her methods can be considered unorthodox. When crossed however, she has a nasty temper. |
Second In Command: Open
A small description of the character
The Thieves Second in command is currently open. If you wish to apply please just pm me with your idea. |
Territory
The Thieves of Nova are spread out throughout nova, however they do have a main base below ground. Series of tunnels whose entrances can be found throughout the Forever forests create a labyrinth. Few know the correct path to the den of thieves, for there are many tunnels that would lead to a persons doom. Below are a description for each.
The Tunnels:
A labyrinth of tunnels hidden deep underneath the decrepit cabin; various secret entrances are hidden throughout the forever forest. The tunnels can go on for miles, with many tunnels branching off of each other. Some paths are enveloped in complete darkness, while others are lit by a series of lunar flowers which glow softly in the moonlight. Many dangers lie within these tunnels; from various beasts living in the tunnels, to traps set by the thieves themselves. Some magical some mechanical.
Den of Thieves:
If you manage to navigate the miles of tunnels you’ll come across a large cavern that was dug out of the stone; claw marks of many sizes seemed to be embedded into the stone itself. The large circular cavern stretches up hundreds of feet; indicating how far underground the caverns were. A circular stone path winds up the large circular room; each level may have a different tunnel leading out of it, as well as several rooms dug into the walls. The caverns are large enough to build several buildings if the time comes for it, but for now it’s large and spacious. The cavern is lit with thousands upon thousands of lunar flowers; which vine up and around the stone walls and pathways. The floor has the mark of the thieves carve directly into the floor, as well as a large fire pit.
The Tunnels:
A labyrinth of tunnels hidden deep underneath the decrepit cabin; various secret entrances are hidden throughout the forever forest. The tunnels can go on for miles, with many tunnels branching off of each other. Some paths are enveloped in complete darkness, while others are lit by a series of lunar flowers which glow softly in the moonlight. Many dangers lie within these tunnels; from various beasts living in the tunnels, to traps set by the thieves themselves. Some magical some mechanical.
Den of Thieves:
If you manage to navigate the miles of tunnels you’ll come across a large cavern that was dug out of the stone; claw marks of many sizes seemed to be embedded into the stone itself. The large circular cavern stretches up hundreds of feet; indicating how far underground the caverns were. A circular stone path winds up the large circular room; each level may have a different tunnel leading out of it, as well as several rooms dug into the walls. The caverns are large enough to build several buildings if the time comes for it, but for now it’s large and spacious. The cavern is lit with thousands upon thousands of lunar flowers; which vine up and around the stone walls and pathways. The floor has the mark of the thieves carve directly into the floor, as well as a large fire pit.
Rules, Gods & Traditions
Beliefs of traditions of The Thieves of Nova
Aria ~“The difference between a thief and a burglar is a burglar will charge in and completely wipe out everything you have at once. No class or skill to it…well besides bashing a few heads in. They are also the ones to get caught first because they lack finesse. Being a thief…aaah now that requires much more craft and cunning"
Thieves Code
The Thieves of Nova are not a bunch of cut throat thugs; yes they may have questionable morals, but over all if things get tough they work for the overall good. Basically if there's a shit show going on, they will be some of the first to jump in to help the general public. After all if the city goes to ruin, so do their thieving careers.
Thieves also like to distribute the wealth among the lower classes; a portion of there profits are always put towards charity. Not all of it mind you, but a chunk goes back to the public. Each member can make a plea for a charity case, weather it be for an organization or a person.
Four Cardinal Rules
1: Never get caught! Time, place, and circumstance means everything. A good thief will spend weeks preparing before they make a move.
2: Don’t be obvious, one thing that will separates a thief from a burglar; is a thief does not make it obvious that they were there. They don't clean house; least not right away. As soon as someone realizes they have been stolen from there goes a potential consistent target. A good thief also knows not to target the same person consistently; diversity is your friend. There are exceptions to these rules.
3: Be aware of your surroundings. You have to memorize your surroundings down to every last detail. You want to leave a place looking as though you never were there in the first place. Be able to spot traps; escape routes, ect.
4. The last rule and most important; keep your mouth shut! You rat out a fellow thief, or give away information privy just to those in the organization; then dire consequences will fallow.
These are three rules that every good thief has to go by. If you foul this up there could be some consequences from the higher ups.
The Gods
The Thieves of Nova have a diverse range of beliefs and religions; they believe in all of the gods and will pray to them often. Some align themselves with a certain god as their ruling god; but otherwise they will call upon the deity that is relevant. The thieves are a very superstitious bunch of people; to speak ill of a god or use their name in vain is taboo. Bad things are sure to fallow those who mock the old ones.
Traditions & Ceremonies
All thieves in order to become an official ranking member must pass a rite of passage. Usually the elder members of the organization will organize a job which will put the thieves skills to the test. What goes on in these tests are a heavily guarded secret of the organization; which makes taking it that much more ominous.
The branding, every Thief of Nova bears the mark of the crown and dagger somewhere on their person. The mark is a special spell stemming from divine magic; it serves multiple purposes. It is a symbol that you've taken an oath to keep the Thieves of Nova's secrets, and to be loyal to the organization for life. Once the mark is applied there is no removing it. The Mark is slightly painful when received and it generally remains out of view unless the bearer places there fingers on the spot, and or they have activated the mark by breaking the rules or were kicked out of the thieves. The mark when activated will wipe the persons memory of the thieves; their location, and who is apart of the organization, what they learned while in the thieves. These memories are then replaced by fake ones that fill in time gaps. What is filled in varys from person to person. They will remember knowing people just have a different memory on how they met. The mark will also burn severely as its activated, the burn is excruciating to the point where it will often cause the user to pass out. When this occurs the new memories take root.
Holidays
Thieves Night: This event takes place on the 30th of Diluvium, and is a smaller holiday meant for funny, harmless, pranks. Harmless during the day and costly during the night. The evening of Fools Day is often referred to as Thieves Night. As this is the night that the thieves are out in the plenty. Thieves often hold a competition on this night on who can snag the most loot; to the victor goes all the spoils. This holiday takes place late spring.
Spring Keg: A large celebration where the thieves often take to the crystal springs. Large amounts of booze are carried to the springs many pools and a long night of party soon takes place. This event is decided randomly and has no set day, its called Spring Keg just because Aria liked the sound of it.
The Ranks
Members can be found here.
Leader
Aria Wurud
The King of Thieves
Bulldogs:Unlimited Spots
Roxanne: half demon, currently being considered for the spot of second.
Birdies: The Messengers, these are the runners of the thieves. They are the ones to be sent with important information. If you need a message sent and a secret kept, these are your go to people. They are the main source of communication between groups that are spread out. They work independently and usually answer to the Third or Aria herself. They are the intel of the thieves.
Birdies: Unlimited Spots
Ferrets: The Gathers; These are the sticky fingers of the thieves; they know how to get in and out of places with ease and make it look as though they never were there. They are the ones to case out a target and plan the strike. They work in teams of five, usually there is only one Ferret to a team.
Ferrets: Unlimited Spots
Hounds: The Trackers; when you need to find something or get somewhere these are your go to people. They can track like no tomorrow. There specialty is spotting and laying traps; they are also the survivalists. They also work in teams and usually are the leaders of a team of five. There is usually one Hound to a team.
Hounds: Unlimited Spots
Puppies: The Trainees; these are your junior members of the thieves; ones who have not quite become a full fledged members. They are usually assigned to an experienced team and taught the basics. They run the errands for the older members; that means the team that they are assigned to are responsible for the puppies education and actions.
Puppies: Unlimited; most new members will start off as puppies.
Civilian: Civilians are the bread and butter of the tribe, they are under the protection of the Thieves whom they have sworn loyalty to. These are your groups of people who did not pass the test, or simply did not wish to. They live in random places throughout Nova and offer goods and services for protection and sometimes for a job or two. They do not bear the insignia and are not privy to the inner workings of the thieves.
Civilians: Unlimited spots
Calix Hearthrow-NPC- Owner of Gallows Tavern
Medical Unit: The Medical Unit is an off base unit located in the middle of the second district. The medical building has a large green house attached to the clinic. It is here that the head of the medical unit resides. The medical unit is its own separate branch of the thieves of Nova. Often a portion of all profits will go to the unit to help keep medical supplies up. Often the Medical Unit will help many citizens of nova not just the thieves. Usually it’s a paid service, but for those that cannot afford it often a deal is reached. The medical unit does not turn anyone away from its doors.
Head of the Medical Unit: Trésor de Lys
Aria Wurud
The King of Thieves
Second in Command
Open
The Second in command answers only to Aria; they help with the day to day duties of a leader and their first and foremost job is to protect and advise the leader. Their secondary job is to lead the troops when it comes to battle, and oversee any large jobs.heist jobs are done properly.
Third in Command
Open
Open
The Second in command answers only to Aria; they help with the day to day duties of a leader and their first and foremost job is to protect and advise the leader. Their secondary job is to lead the troops when it comes to battle, and oversee any large jobs.heist jobs are done properly.
Third in Command
Open
The Third in command works closely with both the leader and the second. They are the eyes and ears of the clan. They are in charge of intelligence gathering; and of course finding out those lovely tidbits of information to hang over people’s heads. He or she is also responsible for the leader’s protection.
The Core
Bulldogs: The Muscle, the muscle of the thieves they are the ones who fight to protect the group; Bulldogs are the thieves top fighters. They may not have the stickiest of fingers but they are essential part of any team. They are charged in protecting their teammates. There are at least two or three Bulldogs to a team of five.Bulldogs:Unlimited Spots
Roxanne: half demon, currently being considered for the spot of second.
Birdies: The Messengers, these are the runners of the thieves. They are the ones to be sent with important information. If you need a message sent and a secret kept, these are your go to people. They are the main source of communication between groups that are spread out. They work independently and usually answer to the Third or Aria herself. They are the intel of the thieves.
Birdies: Unlimited Spots
Ferrets: The Gathers; These are the sticky fingers of the thieves; they know how to get in and out of places with ease and make it look as though they never were there. They are the ones to case out a target and plan the strike. They work in teams of five, usually there is only one Ferret to a team.
Ferrets: Unlimited Spots
Hounds: The Trackers; when you need to find something or get somewhere these are your go to people. They can track like no tomorrow. There specialty is spotting and laying traps; they are also the survivalists. They also work in teams and usually are the leaders of a team of five. There is usually one Hound to a team.
Hounds: Unlimited Spots
Puppies: The Trainees; these are your junior members of the thieves; ones who have not quite become a full fledged members. They are usually assigned to an experienced team and taught the basics. They run the errands for the older members; that means the team that they are assigned to are responsible for the puppies education and actions.
Puppies: Unlimited; most new members will start off as puppies.
Civilian: Civilians are the bread and butter of the tribe, they are under the protection of the Thieves whom they have sworn loyalty to. These are your groups of people who did not pass the test, or simply did not wish to. They live in random places throughout Nova and offer goods and services for protection and sometimes for a job or two. They do not bear the insignia and are not privy to the inner workings of the thieves.
Civilians: Unlimited spots
Calix Hearthrow-NPC- Owner of Gallows Tavern
Medical Unit: The Medical Unit is an off base unit located in the middle of the second district. The medical building has a large green house attached to the clinic. It is here that the head of the medical unit resides. The medical unit is its own separate branch of the thieves of Nova. Often a portion of all profits will go to the unit to help keep medical supplies up. Often the Medical Unit will help many citizens of nova not just the thieves. Usually it’s a paid service, but for those that cannot afford it often a deal is reached. The medical unit does not turn anyone away from its doors.
Head of the Medical Unit: Trésor de Lys