Post by Deleted on Apr 16, 2017 1:05:54 GMT
Adkir Frostbeard, Shaman of Clearwater
" By god's name, I slay thee, foul beast "
Nickname: Bear-kir Age: 128 Gender: Male Race: Dwarven Origin: Fated, but a current resident who's been MIA for a while Role: Adventurer, healer, Holy Warrior |
Character Traits
Hair Color/Style: Adkir's hair is a dark brown, and often kept slicked pack or braided loosely. His beard is kept decently trimmed, for a long dwarf beard that is. He'll most often braid it with a strip of fur tied near the end, occasionally he'll toss in a claw or a feather that dangles from the tie. His beard itself is tinted Green, and occasionally a few leafs can be seen entangled with it.
Eye color: Gray with specks of what appears to be gold.
Skin Color: Bronze with the faintest tint of green when seen in the right light.
Body Type: He's not *as* stocky as most dwarves, but he's not thin enough to be confused with a short human. He has grown a bit thicker since he was last seen. He stands at 3'9"
Clothing - Detailed Appearance:
Head
Helmet made primarily of bone and laminated horn segments. He one time killed a Brown bear and is using it's skin as a cloak. He kept the skin intact. The skull was cut in half horizontally, and he's used strips of horns, among other items, to fashion a helmet that protects the sides and back of his head. The fur was reattached to the skull and will often dangle behind him until he needs it. The sides and back, made largely of goat horns, is made into a few bands that wrap around. So the helmet itself is not super rigid, but it is able to resist some damage.
The Cloak itself has a sturdy broach; Shaped and painted as a large Oak Leaf, that attached directly to his armor/clothes that keeps the fur in place. The fur has been cut down some, due to the bear being quite a bit larger than he is. He does have enough cloak to wrap around himself completely, and the arms of the bear were left attached (albeit cut shorter) and are often used to wrap around his face during cold weather. Doing so also pulls the fur to wrap around his body fairly well.
Torso
Tunic where the torso is made of several layers of leather. The chest is made of one large panel, the back is made of several smaller segments sewn together. The inner-most layer being a soft leather, with a harder layer sewn directly to it. Between this soft layer and the boiled outer layer is a few overlapped segments of Ankheg carapice. The Carapice had to be cut down to size, and there is a noticable ridge down the center of his chest hinting at something being under the armor. Often times this is not easily visible due to various other layers of cloth worn over. He has 2 Pauldrons, left one is made of 5 overlaping layers that reached down to his elbow, the right is made of 3 layers that does not reach down to protect his bicept. The Left one also has a few small layers of Ankheg carapice attached overtop the leather. Occasionally he will wear an inner layer of fur to keep himself warm, however the inside of the vest is actually lined with a cloth.
Shield
A Round shield, about 1.5 feet diameter made from fairly standard planks and nailed into place against the wooden backings. The user side of the shield has a soft leather protective layer against it, as well as the wood having been smoothed out. The outer rim has an inch thick ring of wood that further reinforces it. The face of it has a carved and painted inlay which appears to be a Living Oak Leaf
Arms
Leather and fur lined bracers adorn both his arms, his right bracer has a segment that covers the back of his hand, a few strings that wrap around his fingers to keep it in place. the Bracers are lined with fur, and the outside also has a layer of fur that is outward facing. The right bracer is covered with brown and black inch thick fur, the left bracer has what appears to be deer fur, short and light brown.
Legs
Standard tunic flaps come down and cover most of his legs. The lower tunic also has some reinforcing leather strips sewn to the inside that run vertically. They are an inch thick and spaced out by an inch between each strip. Knee high boots lined with fur, with strips of leather wrapped around to further secure them to his leg, as well as display some claws from creatures he has killed.
Druidic Focus
Bone Amulet containing what appears to be a rough, uncut Emerald. The bone has been fashioned into a diamond-like shape and measures 3 inches at it's longest point. The emerald is embedded into the bone and the bone itself has etchings, presumably of the "mother tree", and the leather strip that makes up the necklace the Amulet is on contains scraps of fur, small bones with carvings, and teeth and claws arranged along it.
Totem
Hand-carved goblet made from Oak, with elaborate etchings on both the inside and outside of the goblet depicting Silvanus and the Oak Father. It is said to neutralize any toxins in a drink placed inside it.
Passive ability while it's in his hands. The cup itself is not magical, but rather a way for him to manifest magic without quite knowing it's his own doing. When held the CS in his body mingles with the carvings and the goblet actually absorbs toxins and poisons.
Personality: Adkir is a jovial, genuinely happy dwarf. He spent most of his life (Pre-Fate) in seclusion, so he is always happy to see someone. Even if that someone is an injured Commoner from Clearwater who was in need of his healing talents. He is fond of not only drink but also sweets. Due to his seclusion, he isn't the best at some of the more refined social skills. He's also fairly stupid. That's not to say he doesn't know his stuff when it comes to herbs and potions. Intelligence is knowing a tomato is a fruit, wisdom is knowing not to put a tomato into a fruit salad. He claims he can talk to animals, but it's not known if they actually understand him. It's worked a few times, but you know what they say about monkeys in a room with a typewriter. Due to recent events, He's began praying to Silvanus as a way to help him cope with this sudden influx of undead he would be dealing with, and using his faith as a further way to steel himself against the horrors.
Silvanus (pronounced sihl-VANN-us), the Forest Father, was the god of nature, though formerly considered only the god of wild nature and druids. Silvanus was one of the oldest and most prominent deities in Faerûn, Adkir's home world. I am aware that he has no real effect in this world, but Adkir isn't getting his powers by divine sources, but rather his own willpower and belief is allowing him to use CS in new ways he had not imagined.
Likes: Adventuring, Animals, To some people it's not very Druid-y, but he's also fond of hunting and trapping. Stonework, Carpentry, and "practicing" medicine,
Dislikes: Those who abuse or cause excessive harm to nature. Believe it or not, he still doesn't like cramped spaces. He hates undead even more now and is likely to Kill On Sight.
Eye color: Gray with specks of what appears to be gold.
Skin Color: Bronze with the faintest tint of green when seen in the right light.
Body Type: He's not *as* stocky as most dwarves, but he's not thin enough to be confused with a short human. He has grown a bit thicker since he was last seen. He stands at 3'9"
Clothing - Detailed Appearance:
Head
Helmet made primarily of bone and laminated horn segments. He one time killed a Brown bear and is using it's skin as a cloak. He kept the skin intact. The skull was cut in half horizontally, and he's used strips of horns, among other items, to fashion a helmet that protects the sides and back of his head. The fur was reattached to the skull and will often dangle behind him until he needs it. The sides and back, made largely of goat horns, is made into a few bands that wrap around. So the helmet itself is not super rigid, but it is able to resist some damage.
The Cloak itself has a sturdy broach; Shaped and painted as a large Oak Leaf, that attached directly to his armor/clothes that keeps the fur in place. The fur has been cut down some, due to the bear being quite a bit larger than he is. He does have enough cloak to wrap around himself completely, and the arms of the bear were left attached (albeit cut shorter) and are often used to wrap around his face during cold weather. Doing so also pulls the fur to wrap around his body fairly well.
Torso
Tunic where the torso is made of several layers of leather. The chest is made of one large panel, the back is made of several smaller segments sewn together. The inner-most layer being a soft leather, with a harder layer sewn directly to it. Between this soft layer and the boiled outer layer is a few overlapped segments of Ankheg carapice. The Carapice had to be cut down to size, and there is a noticable ridge down the center of his chest hinting at something being under the armor. Often times this is not easily visible due to various other layers of cloth worn over. He has 2 Pauldrons, left one is made of 5 overlaping layers that reached down to his elbow, the right is made of 3 layers that does not reach down to protect his bicept. The Left one also has a few small layers of Ankheg carapice attached overtop the leather. Occasionally he will wear an inner layer of fur to keep himself warm, however the inside of the vest is actually lined with a cloth.
Shield
A Round shield, about 1.5 feet diameter made from fairly standard planks and nailed into place against the wooden backings. The user side of the shield has a soft leather protective layer against it, as well as the wood having been smoothed out. The outer rim has an inch thick ring of wood that further reinforces it. The face of it has a carved and painted inlay which appears to be a Living Oak Leaf
Arms
Leather and fur lined bracers adorn both his arms, his right bracer has a segment that covers the back of his hand, a few strings that wrap around his fingers to keep it in place. the Bracers are lined with fur, and the outside also has a layer of fur that is outward facing. The right bracer is covered with brown and black inch thick fur, the left bracer has what appears to be deer fur, short and light brown.
Legs
Standard tunic flaps come down and cover most of his legs. The lower tunic also has some reinforcing leather strips sewn to the inside that run vertically. They are an inch thick and spaced out by an inch between each strip. Knee high boots lined with fur, with strips of leather wrapped around to further secure them to his leg, as well as display some claws from creatures he has killed.
Druidic Focus
Bone Amulet containing what appears to be a rough, uncut Emerald. The bone has been fashioned into a diamond-like shape and measures 3 inches at it's longest point. The emerald is embedded into the bone and the bone itself has etchings, presumably of the "mother tree", and the leather strip that makes up the necklace the Amulet is on contains scraps of fur, small bones with carvings, and teeth and claws arranged along it.
Totem
Hand-carved goblet made from Oak, with elaborate etchings on both the inside and outside of the goblet depicting Silvanus and the Oak Father. It is said to neutralize any toxins in a drink placed inside it.
Passive ability while it's in his hands. The cup itself is not magical, but rather a way for him to manifest magic without quite knowing it's his own doing. When held the CS in his body mingles with the carvings and the goblet actually absorbs toxins and poisons.
Personality: Adkir is a jovial, genuinely happy dwarf. He spent most of his life (Pre-Fate) in seclusion, so he is always happy to see someone. Even if that someone is an injured Commoner from Clearwater who was in need of his healing talents. He is fond of not only drink but also sweets. Due to his seclusion, he isn't the best at some of the more refined social skills. He's also fairly stupid. That's not to say he doesn't know his stuff when it comes to herbs and potions. Intelligence is knowing a tomato is a fruit, wisdom is knowing not to put a tomato into a fruit salad. He claims he can talk to animals, but it's not known if they actually understand him. It's worked a few times, but you know what they say about monkeys in a room with a typewriter. Due to recent events, He's began praying to Silvanus as a way to help him cope with this sudden influx of undead he would be dealing with, and using his faith as a further way to steel himself against the horrors.
Silvanus (pronounced sihl-VANN-us), the Forest Father, was the god of nature, though formerly considered only the god of wild nature and druids. Silvanus was one of the oldest and most prominent deities in Faerûn, Adkir's home world. I am aware that he has no real effect in this world, but Adkir isn't getting his powers by divine sources, but rather his own willpower and belief is allowing him to use CS in new ways he had not imagined.
Likes: Adventuring, Animals, To some people it's not very Druid-y, but he's also fond of hunting and trapping. Stonework, Carpentry, and "practicing" medicine,
Dislikes: Those who abuse or cause excessive harm to nature. Believe it or not, he still doesn't like cramped spaces. He hates undead even more now and is likely to Kill On Sight.
Combat & Inventory
( List two spells that your character can perform, For magic users only.) --
Spells:
Spell One: Wildshape
Description: The ability to transform into a natural creature he has seen up close.
Range: Self
Times Per Day: 5
Extra/Drawbacks: Due to the way his particular brand of shapeshifting works, natural equipment will essentially be absorbed by him while in an animal shape, but will not provide any benefits (magical or otherwise) however any amount of metal in a single piece (chains count as being one long piece, not smaller individual links, for example) larger than roughly 2 or 3 ounces will not be absorbed.
Spell Two: Totems/Icons
Description: Adkir has "discovered" the ability that his carvings are capable of having single-use magical abilities that are directly related to the carvings he does.
Range: N/A
Times Per Day: Single-use Items
Extra/Drawbacks: The power/duration of a spell is directly related to the amount of time put into carving the totem as well as the size of the totem. A small marble sized totem won't be much, but a bowling ball-sized totem would pack quite a punch. Due to the possible size of the totems(and the amount of time to carve a single one), Adkir will be limited on "high level" spells he can carry at one time.
Combat: Melee combat is his best combat related talent when he's not in the form of a bear or something. He has at least a basic understanding of a selection of other weapons, but a stubbornness to not use them. He's also becoming quite proficient with his spells and their use mid-combat
Inventory Bag:
Spells:
Spell One: Wildshape
Description: The ability to transform into a natural creature he has seen up close.
Range: Self
Times Per Day: 5
Extra/Drawbacks: Due to the way his particular brand of shapeshifting works, natural equipment will essentially be absorbed by him while in an animal shape, but will not provide any benefits (magical or otherwise) however any amount of metal in a single piece (chains count as being one long piece, not smaller individual links, for example) larger than roughly 2 or 3 ounces will not be absorbed.
Spell Two: Totems/Icons
Description: Adkir has "discovered" the ability that his carvings are capable of having single-use magical abilities that are directly related to the carvings he does.
Range: N/A
Times Per Day: Single-use Items
Extra/Drawbacks: The power/duration of a spell is directly related to the amount of time put into carving the totem as well as the size of the totem. A small marble sized totem won't be much, but a bowling ball-sized totem would pack quite a punch. Due to the possible size of the totems(and the amount of time to carve a single one), Adkir will be limited on "high level" spells he can carry at one time.
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Combat: Melee combat is his best combat related talent when he's not in the form of a bear or something. He has at least a basic understanding of a selection of other weapons, but a stubbornness to not use them. He's also becoming quite proficient with his spells and their use mid-combat
Inventory Bag:
- His Dagger has wooden handle bound in leather and the center is carved out slightly to allow a large tooth/claw to be seated a few inches into it, the claw/tooth being pinched and wrapped to keep it secure. The dagger can be worn in a number of different places depending on where he feels like on any given day.
- Battleaxe: Ankheg mandible affixed to wooden shaft vertically. The mandible is about 2 feet long, and up to about 6 inches wide, it has a thickness of close to 2 inches at the large spine that goes along the back. There is one spike-like protrusion along the sharp inner edge that break the otherwise smooth edge into 2 smooth edges. The thick spine is attached to the shaft using a few small iron bands that wrap around. About a third of the mandible is not braced against the shaft, and there's 6 inches between the bottom of the mandible and the beginning of the leather wrapping.The shaft is 3 feet long, and 2 feet of it are wrapped in leather. The shaft itself is smooth and well crafted, save for the last length that's opposite the Ankheg mandible. The unwrapped length at the end is left in a fairly natural, knotted length of wood that's been sanded down and treated so it's not a structural weakness/splinter hazard.
Typically carried in one hand like a walking staff, he does carry a long strip of leather that he can tie to it to form a sling of sorts so he can carry it over his shoulder. It has a dusty appearance. - A chest containing assorted vials, a mortar and pestle, and various other potion making tools and ingredients.
Biography
History: Adkir has spent the last few months in some location deep inside the forever forest, just living his life and occasionally appearing to do some trading if he needed something he couldn't otherwise get. That's when those damned undead began to show up. Just a few at first, but they just kept coming. One night, during a particularly heavy onslaught, Adkir finally gave into his fear and fled, taking shelter in some cave about a mile from his homestead. This is where he felt the most defeated. Not only did he let his fear cause him to flee a battle, but he gave up his home to the worst possible thing. The exact opposite of what he stood for.
This is when he turned to Silvanus for help. He prayed all through the night to work up the courage to return to his home. And when he did return, he felt that he was not alone. That something was looking out for him. His home was retaken thanks to, as he saw it, the assistance of Silvanus. He began to further his prayers and even carved out a relic to him when the thought came to him. He's spent the last month fighting off the undead and defending his home. He, as had everyone else, had that dream with the dragons and fire, but he was unable to get where he needed to in time due to the distance and lack of transportation. Not to mention needing to move much slower to avoid fighting every 10 minutes.
Family:
Father - Ovdar Ermak - Alive
Mother - Adra Ermak - Dead
Relationship: Single
Extra: Adkir is able to see Grayscale in pitch dark, and with a small amount of light he can see as if it were daylight. Actual daylight does not effect his vision short of normal issues such as needing to squint because too bright. He's resistant to poisons due to his hearty Dwarven nature.
This is when he turned to Silvanus for help. He prayed all through the night to work up the courage to return to his home. And when he did return, he felt that he was not alone. That something was looking out for him. His home was retaken thanks to, as he saw it, the assistance of Silvanus. He began to further his prayers and even carved out a relic to him when the thought came to him. He's spent the last month fighting off the undead and defending his home. He, as had everyone else, had that dream with the dragons and fire, but he was unable to get where he needed to in time due to the distance and lack of transportation. Not to mention needing to move much slower to avoid fighting every 10 minutes.
Family:
Father - Ovdar Ermak - Alive
Mother - Adra Ermak - Dead
Relationship: Single
Extra: Adkir is able to see Grayscale in pitch dark, and with a small amount of light he can see as if it were daylight. Actual daylight does not effect his vision short of normal issues such as needing to squint because too bright. He's resistant to poisons due to his hearty Dwarven nature.