Post by Deleted on Apr 29, 2017 13:33:20 GMT
Annaria Selona
" Shall we play a game of tag?"
Nickname: Harbinger Age: 27 Gender: Female Race: Human Origin: Fated Role: Mage Guard, Mage Hunter |
Character Traits
Hair Color/Style: Blonde, comes down to the bottom of her shoulder blades, usually straight or pulled up into a messy bun.
Eye color: Pale/Ice Blue
Skin Color: Lightly Tanned, various scars on her arms, torso, and legs.
Body Type: 5'3" with an athletic build, C-cup chest, wider than average hips.
Clothing - Detailed Appearance: She favors leather corsets, mid calf boots, flowing skirts that part in the front. A majority of her clothes are dyed dark or navy blue to make the pale/ice blue of her eyes pop a little more. Any jewelry she wears is silver in color with blue or turquoise stones for color accents.
Personality: A bit excitable but has an underlying sense of compassion that brings her to want to protect others. Trained as Mage Hunter in the world she came from she tends to be more harsh towards mages who break the law. Being an orphan she likes to help out at orphanages either by helping teach the kids or just providing food or clothes. When on a mission she is like a cat stalking a mouse that she has been playing with for the last hour because it can't get away from her.
Romance (I'm leaving this up to whoever takes her)
Likes: Anything that gives her an adrenaline rush, playing cat and mouse with her target.
Dislikes: Disappointing "hunts" and anyone who looks down on her.
Eye color: Pale/Ice Blue
Skin Color: Lightly Tanned, various scars on her arms, torso, and legs.
Body Type: 5'3" with an athletic build, C-cup chest, wider than average hips.
Clothing - Detailed Appearance: She favors leather corsets, mid calf boots, flowing skirts that part in the front. A majority of her clothes are dyed dark or navy blue to make the pale/ice blue of her eyes pop a little more. Any jewelry she wears is silver in color with blue or turquoise stones for color accents.
Personality: A bit excitable but has an underlying sense of compassion that brings her to want to protect others. Trained as Mage Hunter in the world she came from she tends to be more harsh towards mages who break the law. Being an orphan she likes to help out at orphanages either by helping teach the kids or just providing food or clothes. When on a mission she is like a cat stalking a mouse that she has been playing with for the last hour because it can't get away from her.
Romance (I'm leaving this up to whoever takes her)
Likes: Anything that gives her an adrenaline rush, playing cat and mouse with her target.
Dislikes: Disappointing "hunts" and anyone who looks down on her.
Combat & Inventory
( List two spells that your character can perform, For magic users only.) --
Spells:
Spell/Ability One: Manna Siphon - Noice Level
Description: She is able to siphon off and use manna from other mages or magical beings.
Range: Touch
Times Per Day: Unlimited
Extra/Drawbacks: Due to having to physically touch her target to siphon off manna she can only take small amounts at a time.
Spell/Ability Two: Flash Step - Novice Level
Description: She is able to move from one spot to another in the blink of an eye.
Range: 5 Feet
Times Per Day: 5 times per day
Extra/Drawbacks: While she can move fast it is only in a straight line which makes the maneuver very predictable once you've seen it the first time.
( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
Combat: Sword & Hand to Hand Comabat, Tracking Skills
Inventory Bag:
Spells:
Spell/Ability One: Manna Siphon - Noice Level
Description: She is able to siphon off and use manna from other mages or magical beings.
Range: Touch
Times Per Day: Unlimited
Extra/Drawbacks: Due to having to physically touch her target to siphon off manna she can only take small amounts at a time.
Spell/Ability Two: Flash Step - Novice Level
Description: She is able to move from one spot to another in the blink of an eye.
Range: 5 Feet
Times Per Day: 5 times per day
Extra/Drawbacks: While she can move fast it is only in a straight line which makes the maneuver very predictable once you've seen it the first time.
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( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
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Combat: Sword & Hand to Hand Comabat, Tracking Skills
Inventory Bag:
- Sword - Hardened Steel
- Enchanted Gauntle - Left Hand, Enchanted to Increase the Manna Absorption rate of her Manna Siphon.
- Enchanted Boots - Enchanted to give her better traction and balance.
- Locket - Rusted shut but contains a picture of Arthas and Her mother. 1
Biography
History: Born to Heltana Selona who passed away during labor from what was later discovered to be manna depletion. Annaria was given to a war orphanage for children who tested with a high aptitude for magic which was becoming more and more rare in her world. The only possession she was given from her mother was a locket that was rusted shut with a picture of her mother and father inside.
As she grew up in the orphanage she and the other magically inclined children were trained to hone their magical skills. They also were put through a very intense and brutal martial combat training regimen where their minds and bodies were pushed to the breaking point over and over again. Even through all of this she never lost her sense of compassion for the less fortunate and suffering. Her ability to siphon manna off of others and use it herself had her moved into the mage hunter program once she hit puberty where they started her training to track targets through just about any terrain that could possibly be encountered in her world.
By the time she was twenty she had been promoted within the military to Captain and headed her own squad of mage hunters. They specialized in locating mages who had slipped past other hunter teams and 'disappeared'. Over the next seven years she continued to follow her orders and carry out her missions without incident. After turning twenty-seven she was given a task by the ruler of the empire. She was to hunt down and bring back a mage who had disappeared while she was in her teens. She was given the coordinates that he was last known to to be at and sent on her way to hunt him down on her own. It wasn't the first time she had been tasked with a solo hunt yet not one of those had been for such a high profile target. The irony being she had been sent to hunt down her own father, a man she had never met. Even her superiors didn't know about him being her biological father when she was sent to the temple where he had disappeared from.
She arrived at the temple to find it just as it had been described in the report from the original scouts who had been sent to investigate years ago. All of his equipment was still there though his mount had taken off which was to be expected, the only thing that really changed was the amount of vegetation that had overgrown more of the temple. According to the notes she had read all signs at the time stated that he had ventured into the temple and vanished. So the first place she had to look was inside the temple, finding her way down to the room with the obelisk was easy enough with the map that had be drawn to go with the report. Once she was in front of it there was a strange urge to touch it and without realizing she was doing it her hand slowly reached towards the obelisk. As soon as the pads of her fingers made contact with the dusty surface of the obelisk there was a sudden pull with a moment of weightlessness before she found herself landing in a place she had never seen before. Thus her adventure in Teair Nova began.
Family:
Orphan
Father - Unknown (Arthas Pellandar - Alive)
Mother - Heltana Selona - Dead (Died in child birth)
Siblings - Unknown
Relatives -
Children -
Relationship: Single
Extra: 1. The locket will only open when it comes in contact with her father's (Arthas's) skin and manna, (basically a magical paternity test)
As she grew up in the orphanage she and the other magically inclined children were trained to hone their magical skills. They also were put through a very intense and brutal martial combat training regimen where their minds and bodies were pushed to the breaking point over and over again. Even through all of this she never lost her sense of compassion for the less fortunate and suffering. Her ability to siphon manna off of others and use it herself had her moved into the mage hunter program once she hit puberty where they started her training to track targets through just about any terrain that could possibly be encountered in her world.
By the time she was twenty she had been promoted within the military to Captain and headed her own squad of mage hunters. They specialized in locating mages who had slipped past other hunter teams and 'disappeared'. Over the next seven years she continued to follow her orders and carry out her missions without incident. After turning twenty-seven she was given a task by the ruler of the empire. She was to hunt down and bring back a mage who had disappeared while she was in her teens. She was given the coordinates that he was last known to to be at and sent on her way to hunt him down on her own. It wasn't the first time she had been tasked with a solo hunt yet not one of those had been for such a high profile target. The irony being she had been sent to hunt down her own father, a man she had never met. Even her superiors didn't know about him being her biological father when she was sent to the temple where he had disappeared from.
She arrived at the temple to find it just as it had been described in the report from the original scouts who had been sent to investigate years ago. All of his equipment was still there though his mount had taken off which was to be expected, the only thing that really changed was the amount of vegetation that had overgrown more of the temple. According to the notes she had read all signs at the time stated that he had ventured into the temple and vanished. So the first place she had to look was inside the temple, finding her way down to the room with the obelisk was easy enough with the map that had be drawn to go with the report. Once she was in front of it there was a strange urge to touch it and without realizing she was doing it her hand slowly reached towards the obelisk. As soon as the pads of her fingers made contact with the dusty surface of the obelisk there was a sudden pull with a moment of weightlessness before she found herself landing in a place she had never seen before. Thus her adventure in Teair Nova began.
Family:
Orphan
Father - Unknown (Arthas Pellandar - Alive)
Mother - Heltana Selona - Dead (Died in child birth)
Siblings - Unknown
Relatives -
Children -
Relationship: Single
Extra: 1. The locket will only open when it comes in contact with her father's (Arthas's) skin and manna, (basically a magical paternity test)