Post by Deleted on Feb 16, 2015 16:55:08 GMT
So you've bought a guild. A guild board has been set up in the guild leader(s) name(s), and you want to know what happens next.
Initial Steps
The first thing that you should do is make is make it clear what kind of work you guys will do. What services does your guild provide? What kind of jobs are they willing to take and what kind of jobs are they unwilling to take?
Next, you need a set of rules for your members. This may include both in character and out of character rules. How are things distributed among guild members? What is the code of conduct for guild members? How will you be operating your guild board?
So what are the benefits of a guild?
Guilds can be helpful way to get in on quests. People rather hire an organization than explorers. On relevant quests, two of the six slots will be reserved for a relevant guild. For example, on a quest requiring the theft of an object, two slots will be reserved for theives guild members. Who takes these slots and how they distribute rewards is up the guild as a whole. However, this rule does not supercede the rule regarding how many quests a character can be on. If your guild only has two members and there are two relevant quests, but you can only be on one quest per a character, then members can still only sign up for one quest.
If two or more guilds are appropriate for a quest, it will go to a coin flip as to which guild receives the two guild spots. For this reason, many will attempt to find ways to sabotage or remove the competition.
In addition, if your guild develops notoriety, it make come up over the course of roleplay. As your exploits become known, NPCs may react in different ways to characters affiliated with the guild.
Initial Steps
The first thing that you should do is make is make it clear what kind of work you guys will do. What services does your guild provide? What kind of jobs are they willing to take and what kind of jobs are they unwilling to take?
Next, you need a set of rules for your members. This may include both in character and out of character rules. How are things distributed among guild members? What is the code of conduct for guild members? How will you be operating your guild board?
So what are the benefits of a guild?
Guilds can be helpful way to get in on quests. People rather hire an organization than explorers. On relevant quests, two of the six slots will be reserved for a relevant guild. For example, on a quest requiring the theft of an object, two slots will be reserved for theives guild members. Who takes these slots and how they distribute rewards is up the guild as a whole. However, this rule does not supercede the rule regarding how many quests a character can be on. If your guild only has two members and there are two relevant quests, but you can only be on one quest per a character, then members can still only sign up for one quest.
If two or more guilds are appropriate for a quest, it will go to a coin flip as to which guild receives the two guild spots. For this reason, many will attempt to find ways to sabotage or remove the competition.
In addition, if your guild develops notoriety, it make come up over the course of roleplay. As your exploits become known, NPCs may react in different ways to characters affiliated with the guild.