Post by Deleted on May 12, 2016 17:48:03 GMT
Jose Herrera
" We are our own end."
Character Traits
Hair Color/Style: Chocolate brown hair cut in messy style that reaches slightly below his shoulders.
Eye color: Chestnut brown that in some lights shimmers red.
Skin Color: Deep golden tan; think spaniard.
Body Type: Jose stands at 6'3 with broad shoulders and a slim build. He holds the perfect ratio of muscle to fat in that he's slim enough that he can move quickly but still wields incredible strength.
Clothing - Detailed Appearance: Generally he adorns himself with black to earth toned colours and leathers. His trademark clothing is a long deep brown leather trench coat with silver buttons and shoulder braces, black grunt work boots with grey vines crawling up to the ankle and plain onyx slacks with a white sleeved charcoal doublet accented with six silver lines;two crossways around the mid waist, and two running downward from either shoulder. Sometimes he wears a brown leather jerkin overtop. For formal events he breaks out his white tailcoat suit; with black outlining all the edges and coal buttons shimmering under any light he is sure to steal every woman's breath.
Inscribed upon his left forearm and palm is an illustration of a rose-the Fated of "modern times" called it a tattoo-that was held in black and grey scales. vines wrapped around and away from the rose to create a more natural feel to the piece.
Personality: Jose is an unabashed flirt with no reservations about himself. Overly confidant and somewhat condescending every stride he makes is with full authority. Highly dependent on none other than himself and slightly neurotic he is a dream with nightmarish qualities. Although he likes to be seen as a player he is extremely loyal and faithful to whomever he deems deserving. When off guard duty he drowns his mind in liquor and cigarettes to quiet the demons of his brain. Not loud but certainly never soft spoken Jose is very liberal with his words and cares little of offending people-they should amass thicker skin in his opinion. Despite the running of his mouth when it comes to secrets and discretion he seals up entirely.
Likes: Nature, parties, women, booze, flutes, mischief.
Dislikes: Prudes, unfounded cockiness, raisins.
Eye color: Chestnut brown that in some lights shimmers red.
Skin Color: Deep golden tan; think spaniard.
Body Type: Jose stands at 6'3 with broad shoulders and a slim build. He holds the perfect ratio of muscle to fat in that he's slim enough that he can move quickly but still wields incredible strength.
Clothing - Detailed Appearance: Generally he adorns himself with black to earth toned colours and leathers. His trademark clothing is a long deep brown leather trench coat with silver buttons and shoulder braces, black grunt work boots with grey vines crawling up to the ankle and plain onyx slacks with a white sleeved charcoal doublet accented with six silver lines;two crossways around the mid waist, and two running downward from either shoulder. Sometimes he wears a brown leather jerkin overtop. For formal events he breaks out his white tailcoat suit; with black outlining all the edges and coal buttons shimmering under any light he is sure to steal every woman's breath.
Inscribed upon his left forearm and palm is an illustration of a rose-the Fated of "modern times" called it a tattoo-that was held in black and grey scales. vines wrapped around and away from the rose to create a more natural feel to the piece.
Personality: Jose is an unabashed flirt with no reservations about himself. Overly confidant and somewhat condescending every stride he makes is with full authority. Highly dependent on none other than himself and slightly neurotic he is a dream with nightmarish qualities. Although he likes to be seen as a player he is extremely loyal and faithful to whomever he deems deserving. When off guard duty he drowns his mind in liquor and cigarettes to quiet the demons of his brain. Not loud but certainly never soft spoken Jose is very liberal with his words and cares little of offending people-they should amass thicker skin in his opinion. Despite the running of his mouth when it comes to secrets and discretion he seals up entirely.
Likes: Nature, parties, women, booze, flutes, mischief.
Dislikes: Prudes, unfounded cockiness, raisins.
Combat & Inventory
Spells:
Ability One: Incredible strength-novice level, considering he holds quite a bit of muscles this improved ability allows him to heft things up to 400lbs with ease.
Spell/Ability Two: Grave Divination-an inherited gift that was paced down through generations that was much like a curse. The ability of foreseeing the future is granted towards the prophet when regarding any mass infliction against themselves or loved ones, or they may see the future or past of any individual they are nearby and whom are concentrating upon a memory.
Tolls/drawbacks: Every vision wreaks havoc upon the illuminator's body and mind; often they are driven mad by the sheer awful nature of what they see but it also known to cause mass headaches, sweats, nosebleeds, muscle tremors and rarely blackouts. If they happen to see the past or future of someone they may not disclose this information to none other than the aforementioned individual-lest they are to suffer a horrific fate.( each infraction of this rule is met with individual consequences specific to the prophet)
Combat: Archery
wields two short blades with considerable efficiency but his true strength remains with the bow and hand-to-hand combat.
Inventory Bag:
Spells:
Ability One: Incredible strength-novice level, considering he holds quite a bit of muscles this improved ability allows him to heft things up to 400lbs with ease.
Spell/Ability Two: Grave Divination-an inherited gift that was paced down through generations that was much like a curse. The ability of foreseeing the future is granted towards the prophet when regarding any mass infliction against themselves or loved ones, or they may see the future or past of any individual they are nearby and whom are concentrating upon a memory.
Tolls/drawbacks: Every vision wreaks havoc upon the illuminator's body and mind; often they are driven mad by the sheer awful nature of what they see but it also known to cause mass headaches, sweats, nosebleeds, muscle tremors and rarely blackouts. If they happen to see the past or future of someone they may not disclose this information to none other than the aforementioned individual-lest they are to suffer a horrific fate.( each infraction of this rule is met with individual consequences specific to the prophet)
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Combat: Archery
wields two short blades with considerable efficiency but his true strength remains with the bow and hand-to-hand combat.
Inventory Bag:
- Weapons: Two short silver blades with black handles and a red streak of colour emblazed upon the steel. They're about a mid-arm's each curving in slightly towards the middle only to grow somewhat bulbous at the end with two sharp points. Black metal bow with centur hair strings and arrows.
- Silver flute engraved with vines and roses
- Copper cigarette holder and metal flask.
Biography
History:
Born to the rural and hot land just south east of the Arch of Ages, a few miles away from Widow Maker sea, Jose lived both a privileged and labouring life. He grew up among a small village of mainly farmers and hunters born to the house of a weaponsmith of a father and a Shaman mother with foretelling abilities until the age of seven in which time his father was called upon to the supply the royal guard of Nova for his superior craftsmanship of steel.
Before the move, he had enjoyed passing time by assisting his mother with picking herbs for her many potions and poultices as well as learning from her the great cost of her abilities and that they too would be his to bare. She had the gift of sight- as did her mother and her father before her -but it was not such as she could choose to view the path ahead but rather it would show itself to her but only if it led to destruction. In this respect she and her beloved always dodged harm's way but the mere experience of what could have been always tore away at his mother bit by bit, as did the force of the visions themselves. She could stave off the infectious mania that knocked ever closer through the tobacco she used in her shamanic rituals and by numbing the brain with various vices but these practices were not ideal.
When not learning to control the power that would soon blossom inside or plucking medicinal flowers, he would watch over his father's shop and assist with anything a small lad could amongst steel, bellows and coals. When he could not assist here however he would go and play the flute his mother had taught him to play,-so as to sooth him after a vision,-or practice hunting with the local warriors. The men and women whom protected and hunted for their village were skilled at archery and thus knew the approach of stealth and grace needed to rely upon ranged methods and thus these practices were instilled upon Jose as well. They were also great at hand to hand combat quickly realizing that if your enemy is too close for an arrow you will need to disarm and destroy them.
A few years after their move to Nova Jose spent less time learning the ways of healing with his mother and more with the forging of steel with his father. Because Jose was dedicated to the craft much like his father he was intent on mastering the sword but somehow he never could-mind you he is fierce swordsman but place a quiver in his palm and he will do much better.
When he was 13 years of age his first visit of the future was bestowed upon him and had seemed it would be his last;
Surfacing from this he had found he had urinated himself and was on the dirty floor. Jose ran off to his mother in fear but found her to be in a fairly sane state. With the occasional glance to the shadows and a mumbled rant here and there she was as clear as she had been in years. He told her of what he had seen and without a word she kissed him and walked out the door. She was never seen again.
The absence of his mother ruled over Jose and forced his father harder into work, so hard that they usually never spoke. He had tried to break through to his dad but he blamed Jose for his mother leaving and grew to despise him and offered little support to him when he was afflicted with the sight. With no guides he turned to numbing his mind with booze here and there.
One day when he was about seventeen he was practising archery-lest he not not grow rusty- and an officer of the royal guard took in his abilities with great relish and inducted him into the service. He was the right birth standings, his mother a healer, his father a respected weaponsmith and his aim with the arrow was too incredible to deny. His natural swiftness and toned muscles from hammering steel and flexing bellows for years lended him great aim and weight to his pull of a solider.
For nearly a decade he proved his worth to the service and moved through the ranks, hoping to one day be more than just one of the pawns in the line of defense.
Family:
Father - Velasco Herrera - Alive
Mother - Shaman Mortalia Herrera - unknown
Relatives -
Children -
Relationship: Single
Extra: Incredible flute player, is only capable of siring one child. [Another drawback of his fortune telling, it has cursed all those with it to only have one child, all the rest will be the stillborn or hideously malformed. As such having an heir is somewhat a priority. ]
Born to the rural and hot land just south east of the Arch of Ages, a few miles away from Widow Maker sea, Jose lived both a privileged and labouring life. He grew up among a small village of mainly farmers and hunters born to the house of a weaponsmith of a father and a Shaman mother with foretelling abilities until the age of seven in which time his father was called upon to the supply the royal guard of Nova for his superior craftsmanship of steel.
Before the move, he had enjoyed passing time by assisting his mother with picking herbs for her many potions and poultices as well as learning from her the great cost of her abilities and that they too would be his to bare. She had the gift of sight- as did her mother and her father before her -but it was not such as she could choose to view the path ahead but rather it would show itself to her but only if it led to destruction. In this respect she and her beloved always dodged harm's way but the mere experience of what could have been always tore away at his mother bit by bit, as did the force of the visions themselves. She could stave off the infectious mania that knocked ever closer through the tobacco she used in her shamanic rituals and by numbing the brain with various vices but these practices were not ideal.
When not learning to control the power that would soon blossom inside or plucking medicinal flowers, he would watch over his father's shop and assist with anything a small lad could amongst steel, bellows and coals. When he could not assist here however he would go and play the flute his mother had taught him to play,-so as to sooth him after a vision,-or practice hunting with the local warriors. The men and women whom protected and hunted for their village were skilled at archery and thus knew the approach of stealth and grace needed to rely upon ranged methods and thus these practices were instilled upon Jose as well. They were also great at hand to hand combat quickly realizing that if your enemy is too close for an arrow you will need to disarm and destroy them.
A few years after their move to Nova Jose spent less time learning the ways of healing with his mother and more with the forging of steel with his father. Because Jose was dedicated to the craft much like his father he was intent on mastering the sword but somehow he never could-mind you he is fierce swordsman but place a quiver in his palm and he will do much better.
When he was 13 years of age his first visit of the future was bestowed upon him and had seemed it would be his last;
There was a wailing noise to be heard not too far from Jose, it is a retching sound and he rushes towards its source. "Mother!" his prepubescent voice screeches as he spies his mother's crumpled form against the floor swatched in what appeared to be blood. Her sobbing stills and her head rises to show off scarlet eyes and a wicked smirk. "come child, we are too much for this world..or maybe it is too much for us. We are our own end " and without further explanation she lunged towards her only son and proceeded to strangle the life from his young body.
Surfacing from this he had found he had urinated himself and was on the dirty floor. Jose ran off to his mother in fear but found her to be in a fairly sane state. With the occasional glance to the shadows and a mumbled rant here and there she was as clear as she had been in years. He told her of what he had seen and without a word she kissed him and walked out the door. She was never seen again.
The absence of his mother ruled over Jose and forced his father harder into work, so hard that they usually never spoke. He had tried to break through to his dad but he blamed Jose for his mother leaving and grew to despise him and offered little support to him when he was afflicted with the sight. With no guides he turned to numbing his mind with booze here and there.
One day when he was about seventeen he was practising archery-lest he not not grow rusty- and an officer of the royal guard took in his abilities with great relish and inducted him into the service. He was the right birth standings, his mother a healer, his father a respected weaponsmith and his aim with the arrow was too incredible to deny. His natural swiftness and toned muscles from hammering steel and flexing bellows for years lended him great aim and weight to his pull of a solider.
For nearly a decade he proved his worth to the service and moved through the ranks, hoping to one day be more than just one of the pawns in the line of defense.
Family:
Father - Velasco Herrera - Alive
Mother - Shaman Mortalia Herrera - unknown
Relatives -
Children -
Relationship: Single
Extra: Incredible flute player, is only capable of siring one child. [Another drawback of his fortune telling, it has cursed all those with it to only have one child, all the rest will be the stillborn or hideously malformed. As such having an heir is somewhat a priority. ]