Post by Deleted on Dec 16, 2014 16:43:51 GMT
Lilith Harmonia
"Aria! Please, stop painting with my patients blood!"
Nickname: Lilith. Age: 24ish in human years. 95 in Elven years. Birthday is Flora Blossom - the 15th of Floreo Gender: Female Race: Moon Elf // Dova Origin: Native to Teair Nova Role: Royal Healer |
Character Traits
Hair Color/Style: Incredibly long platinum blonde hair. Ends close to her ankles.
Eye color: soft light lilac
Skin Color: White as snow
Body Type: Very small frame, long limbs, looks fragile.
Clothing - Detailed Appearance: About 5'6", with long limbs, both skinny and toned to her body frame. A narrow face, petite nose, and full pink lips with lavender eyes. Blonde hair that reaches her ankles, the kind that is both wavy yet straight. Her figure is slim, but well formed to suit her. Dainty hands, and small feet, broad shoulders, very pale skin. She's taken to wear dark greens, light blues and whites. Has a very "Belle"-esk style.
Eye color: soft light lilac
Skin Color: White as snow
Body Type: Very small frame, long limbs, looks fragile.
Clothing - Detailed Appearance: About 5'6", with long limbs, both skinny and toned to her body frame. A narrow face, petite nose, and full pink lips with lavender eyes. Blonde hair that reaches her ankles, the kind that is both wavy yet straight. Her figure is slim, but well formed to suit her. Dainty hands, and small feet, broad shoulders, very pale skin. She's taken to wear dark greens, light blues and whites. Has a very "Belle"-esk style.
Combat & Inventory
( List two spells that your character can perform, For magic users only.) --
Spells: ( Delete If Your Character Isn't A Spell User. You would then list two physical abilities, such as brute strength, Physical Transformations, etc. Note: You Can Gain Spells by purchasing them in Balma's Custom Spell Shop or through Role-Play which can involve quest or simply asking another character to teach you the spell that they have knowledge of. )
Spell/Ability One: Healing -- Divine
Spell/Ability Two: Elemental Affinity; Earth-- Master
Spell/Ability Three: Evergreen Eyes --
Description: The victim sees a thick mass of greenery in front of his/her eyes, and nothing else.
Range: Casts in a bubble of about 45ft.
Times Per Day: 5 times at Master level.
Extra/Drawbacks: The victim can hear everything around them. The spell doesn't last more than 5 minutes. -- Master
Spell/Ability Four: Animal call --
Description: Using vines and earth connections, Lilith can call to any given animal and ask for it's help (I.E. A ride, help in battle, hunting food.) A companion in a situation where one can't contact anyone. She can send the animal to get help if needed.
Range: The connection calls out in a 30ft radius around her at Advanced level.
Times Per Day: 3 times at Advanced level.
Extra/Drawbacks: The animal is not loyal to the user, nor will it recognize her just because of the spell. Cannot understand the animal, but the animal can take orders. -- Advanced
Spell/Ability Five: Ground of Spikes --
Description: Any surface made of stone, rock, clay, dirt, etc. will rise and shape themselves into long sharp points. Stepping on them can impale limbs. They hold no other magic than that, and will not move again unless the user allows them to relax back to their natural forms.
Range: Goes out about 50ft at Master lvl
Times Per Day: 5 times at Master lvl -- Master
Spell/Ability Six: Burning Hands --
Description: Flames will burst from the hands of the user if called upon with enough power. To have the flames last takes up a decent amount of energy. However, rather than having the flames fly out, focusing the energy into their palm and touching a person’s skin, can burn and sear their flesh, and if held in place long enough, melt it away.
Range: Doesn't leave her hands.
Times Per Day: 5 times at Master lvl -- Master
Spell/Ability Seven: Acute Telepathy --
Description: Upon contact with the person of her choosing, Lilith can speak with them using her mind for short periods of time, no longer than two minutes or so. Contact has to be maintained for it to work. Whomever she is contacting can hear her, but she cannot hear them, and thus they can’t respond. She does this through her earth magic. Lilith has finally connected with the true energy within the earth and plant life, and is able to use said energy to connect with another person (so long as some part of them is touching her and the ground, and she also must be on the ground. So anyone flying wouldn’t work.) She channels the energy through the ground, and transfers it to the person of her choosing, allowing her mind to make contact with theirs.
Range: Must have direct contact to person and earth of some sort.
Times Per Day: 4 times at Advanced lvl. -- Advanced
Spell/Ability Eight: Cleanse --
Description: Like a shield, Lilith can throw up a bubble of manna, but instead of blocking attacks, it dispels any magic within the bubble. This means any curses, magical objects, enchantments, anything and everything magical within the bubble, have been disabled and reversed. Of course once the bubble is down, any magical objects are again magical, but a curse will not reactivate nor will a magic not melted ice wall rebuild itself. The bubble will stay up for 20 minutes max (4 post rounds) with no cool down period. Of course she can choose not to keep it up for 20 minutes and instead space it out and so on
Range: The bubble reaches a 30ft radius
Times Per Day: 4 times at Master lvl. -- Master
Spell/Ability Nine: Manna Blast --
Description: Using a burst of manna, Lilith can shoot out a bubble around her, pushing back any on-coming enemies around her, knocking them back 15ft. Takes very little concentration.
Range: The bubble reaches a 10ft radius
Times Per Day: 3 times at Advanced lvl.
Extra/Drawbacks: She can’t use any other magic when casting this.-- Advanced
Spell/Ability Ten: Molten Gorge --
Description: Lilith, upon placing both hands on solid earth, can open the earths crust in any size/shape she wants, making a gorge and/or a pit of lava. It works quickly, so attackers only have a brief chance to move themselves out of the way. Stays open for 8 minutes.
Range: Up to a 35ft radius
Times Per Day: 3 times at Advanced lvl.
Extra/Drawbacks: Lilith cannot control the Lava, so if she makes the pit too deep, she will have trouble closing it again. -- Advanced
( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
Combat: Average fighting knowledge, blocking, punching and kicking. Nothing advanced. Magic. Good with her magical scythe.
Inventory Bag:
Small Dagger
Journal/Sketch pad
Wooden Wand // used for vine/earth magic //
Lunar Flower Garden // In her basement //
Book of Healing, mundane // Knowledge on mundane ways to heal. //
Hand made Costume for Festival of the Gods // An emerald gown, form fitting in the bodice, and coming out to a small flare by the hem. It was sleeveless, but she wore a jacket with it, and the sleeves ended at her finger tips. The collar of the jacket shot up, around her head in feathers, bright green and blues in colour. The feathers accented the dress, on the ends of the sleeves, in the middle of the bodice and near the bottom front of the dress. There was a small train behind her of just the feathers, but it was not long enough to get in anyones way. // The Dress //
Hand made Mask for Festival of the Gods // A golden mask, accented with green and blue swirls around her face, and three feathers extended from the left side, greens blues and browns. // The Mask //
Dagger set //(from Relic Quest)
Leather Bag of Holding // A very well made leather bag that was made out of the leather of a minotaur. After a outbreak of a massive minotaur rampage. The dwarven mage Asgor had also enchanted this bag to hold a infinant amount of items. But the items can not exeed the opening of the bag. After 20 large items are in the bag it will start to get heavier and heavier for every ten large items. In addtion if the items are small but are over 100 in ammount this will effect the bag in the same way. // (From Relic Quest)
Arcane/Water/Nature/Dark/Ice/Light Spells // From Balma's //
Fire Resistance Vile // From Balma's //
Lunar Drops //From Balma's //
Helena's Tears // From Balma's //
Amber Sweetgum // From Balma's //
Bax Leafs // From Balma's //
Mylee's Bluebells // From Balma's //
Winged Shield // From Balma's //
Dark Magnus Cloak // From Balma's //
Fine Steel Chest Plate // From Balma's //
Feather Duster // From Balma's //
Hydro Spear // From Balma's //
Staff of Thunder // From Balma's //
Conjuration Book // From Balma's //
All Flower Potion // From Balma's //
Dust of Tracelessness // From Balma's //
Lunar-Me-Biscuit // From Balma's //
Kingsbane // From Balma's //
Everdrought // From Balma's //
Every Gem available from Balma's shop
Spells: ( Delete If Your Character Isn't A Spell User. You would then list two physical abilities, such as brute strength, Physical Transformations, etc. Note: You Can Gain Spells by purchasing them in Balma's Custom Spell Shop or through Role-Play which can involve quest or simply asking another character to teach you the spell that they have knowledge of. )
Spell/Ability One: Healing -- Divine
Spell/Ability Two: Elemental Affinity; Earth-- Master
Spell/Ability Three: Evergreen Eyes --
Description: The victim sees a thick mass of greenery in front of his/her eyes, and nothing else.
Range: Casts in a bubble of about 45ft.
Times Per Day: 5 times at Master level.
Extra/Drawbacks: The victim can hear everything around them. The spell doesn't last more than 5 minutes. -- Master
Spell/Ability Four: Animal call --
Description: Using vines and earth connections, Lilith can call to any given animal and ask for it's help (I.E. A ride, help in battle, hunting food.) A companion in a situation where one can't contact anyone. She can send the animal to get help if needed.
Range: The connection calls out in a 30ft radius around her at Advanced level.
Times Per Day: 3 times at Advanced level.
Extra/Drawbacks: The animal is not loyal to the user, nor will it recognize her just because of the spell. Cannot understand the animal, but the animal can take orders. -- Advanced
Spell/Ability Five: Ground of Spikes --
Description: Any surface made of stone, rock, clay, dirt, etc. will rise and shape themselves into long sharp points. Stepping on them can impale limbs. They hold no other magic than that, and will not move again unless the user allows them to relax back to their natural forms.
Range: Goes out about 50ft at Master lvl
Times Per Day: 5 times at Master lvl -- Master
Spell/Ability Six: Burning Hands --
Description: Flames will burst from the hands of the user if called upon with enough power. To have the flames last takes up a decent amount of energy. However, rather than having the flames fly out, focusing the energy into their palm and touching a person’s skin, can burn and sear their flesh, and if held in place long enough, melt it away.
Range: Doesn't leave her hands.
Times Per Day: 5 times at Master lvl -- Master
Spell/Ability Seven: Acute Telepathy --
Description: Upon contact with the person of her choosing, Lilith can speak with them using her mind for short periods of time, no longer than two minutes or so. Contact has to be maintained for it to work. Whomever she is contacting can hear her, but she cannot hear them, and thus they can’t respond. She does this through her earth magic. Lilith has finally connected with the true energy within the earth and plant life, and is able to use said energy to connect with another person (so long as some part of them is touching her and the ground, and she also must be on the ground. So anyone flying wouldn’t work.) She channels the energy through the ground, and transfers it to the person of her choosing, allowing her mind to make contact with theirs.
Range: Must have direct contact to person and earth of some sort.
Times Per Day: 4 times at Advanced lvl. -- Advanced
Spell/Ability Eight: Cleanse --
Description: Like a shield, Lilith can throw up a bubble of manna, but instead of blocking attacks, it dispels any magic within the bubble. This means any curses, magical objects, enchantments, anything and everything magical within the bubble, have been disabled and reversed. Of course once the bubble is down, any magical objects are again magical, but a curse will not reactivate nor will a magic not melted ice wall rebuild itself. The bubble will stay up for 20 minutes max (4 post rounds) with no cool down period. Of course she can choose not to keep it up for 20 minutes and instead space it out and so on
Range: The bubble reaches a 30ft radius
Times Per Day: 4 times at Master lvl. -- Master
Spell/Ability Nine: Manna Blast --
Description: Using a burst of manna, Lilith can shoot out a bubble around her, pushing back any on-coming enemies around her, knocking them back 15ft. Takes very little concentration.
Range: The bubble reaches a 10ft radius
Times Per Day: 3 times at Advanced lvl.
Extra/Drawbacks: She can’t use any other magic when casting this.-- Advanced
Spell/Ability Ten: Molten Gorge --
Description: Lilith, upon placing both hands on solid earth, can open the earths crust in any size/shape she wants, making a gorge and/or a pit of lava. It works quickly, so attackers only have a brief chance to move themselves out of the way. Stays open for 8 minutes.
Range: Up to a 35ft radius
Times Per Day: 3 times at Advanced lvl.
Extra/Drawbacks: Lilith cannot control the Lava, so if she makes the pit too deep, she will have trouble closing it again. -- Advanced
--------------------------------------------------------
( As your character buys or trains for new spells and abilities they will be placed below your original spell/ability line and placed within this section here. Remember to update this section whenever you buy a spell/ability or update it. Spell and Item upgrade tickets can be purchased in Balma's shop.. )
--------------------------------------------------------
Combat: Average fighting knowledge, blocking, punching and kicking. Nothing advanced. Magic. Good with her magical scythe.
Inventory Bag:
Small Dagger
Journal/Sketch pad
Wooden Wand // used for vine/earth magic //
Lunar Flower Garden // In her basement //
Book of Healing, mundane // Knowledge on mundane ways to heal. //
Hand made Costume for Festival of the Gods // An emerald gown, form fitting in the bodice, and coming out to a small flare by the hem. It was sleeveless, but she wore a jacket with it, and the sleeves ended at her finger tips. The collar of the jacket shot up, around her head in feathers, bright green and blues in colour. The feathers accented the dress, on the ends of the sleeves, in the middle of the bodice and near the bottom front of the dress. There was a small train behind her of just the feathers, but it was not long enough to get in anyones way. // The Dress //
Hand made Mask for Festival of the Gods // A golden mask, accented with green and blue swirls around her face, and three feathers extended from the left side, greens blues and browns. // The Mask //
Dagger set //(from Relic Quest)
Leather Bag of Holding // A very well made leather bag that was made out of the leather of a minotaur. After a outbreak of a massive minotaur rampage. The dwarven mage Asgor had also enchanted this bag to hold a infinant amount of items. But the items can not exeed the opening of the bag. After 20 large items are in the bag it will start to get heavier and heavier for every ten large items. In addtion if the items are small but are over 100 in ammount this will effect the bag in the same way. // (From Relic Quest)
Arcane/Water/Nature/Dark/Ice/Light Spells // From Balma's //
Fire Resistance Vile // From Balma's //
Lunar Drops //From Balma's //
Helena's Tears // From Balma's //
Amber Sweetgum // From Balma's //
Bax Leafs // From Balma's //
Mylee's Bluebells // From Balma's //
Winged Shield // From Balma's //
Dark Magnus Cloak // From Balma's //
Fine Steel Chest Plate // From Balma's //
Feather Duster // From Balma's //
Hydro Spear // From Balma's //
Staff of Thunder // From Balma's //
Conjuration Book // From Balma's //
All Flower Potion // From Balma's //
Dust of Tracelessness // From Balma's //
Lunar-Me-Biscuit // From Balma's //
Kingsbane // From Balma's //
Everdrought // From Balma's //
Every Gem available from Balma's shop
Biography
History: Lilith grew up in the Second District, in a small house, with a few other girls. She was an orphan, parents unknown, and left for reasons no one seemed to want to tell her. It never bothered her, not knowing. She grew up independent, and able to fight for herself, never having to depend on others, or putting someone else first. As she grew, she became fond of her work, working in the library, while on the side, drawing portraits for those who know to ask. She’s lived in the Second District her entire live, never straying out of it for the most part, and only to venture out to the Crystal Springs to relax, or the outskirts of the Forever Forest. She loved secluded places like that. It was quiet and she didn’t have to deal with nearly anyone. She was okay with people in general, it was always the one on one interactions she’s failed at. She now lives in a different small house out in the Second District, and no longer works in the library - though she visits and helps out when she can. She is now the Royal healer, and has taken on a secret job caring for the Lost Queen... In recent events, she has also been asked by his Highness, King Noku Noru , to court and said yes. In present day, they have been together for 4-5 months now.
Family:
Father - Mylee
Mother - Unknown
Relationship: Being Courted by Noku Noru
Extra: N/A
Family:
Father - Mylee
Mother - Unknown
Relationship: Being Courted by Noku Noru
Extra: N/A